Knight> One-handed melee and shield tanker.
Skill Requeriments> Any melee 25 and shielding 25.
Mastery Requeriments> Sword, Club or Axe mastery 1, Endurance 1, Finesse 1, Vitality 1.
Warrior> Two-handed fierce melee user, including halberds (aoe basic attacks) and spears (2 sqm ranged basic attacks).
Skill Requeriments> Any melee 30.
Mastery Requeriments> Sword, Club or Axe mastery 1, Ferocity 1, Vitality 1, Constitution 1.
Tracker> Dagger (low attack, increases speed and critical rate) and throwing weapon user, rogue.
Skill Requeriments> Sword 30, Distance 20, Fist 20.
Mastery Requeriments> Sword mastery 1, Agility 1, Dexterity 1, Luck 1.
Cleric> Club and shield holy magic user.
Skill Requeriments> Club 25, shielding 20, magic level 5.
Mastery Requeriments> Club mastery 1, Endurance 2, Path of the Priest 1, Holy contract.
Marksman> Bow user.
Skill Requeriments> Distance 35.
Mastery Requeriments> Bow mastery 2, Hawkeye 1, Agility 1.
Crossbowman> Crossbow user.
Skill Requeriments> Distance 30.
Mastery Requeriments> Bow Mastery 1, Spirit 1, Agility 1, Dexterity 1.
Wizard> Wind and fire magic user.
Skill Requeriments> Magic level 15.
Mastery Requeriments> Path of the Wizard 2, Intelligence 2, Fire and Wind contract.
Druid> Earth and water magic user.
Skill Requeriments> Magic level 10.
Mastery Requeriments> Path of the Druid 2, Vitality 1, Herb Gathering 1, Earth and Water contract.
Priest> Holy magic user.
Skill Requeriments> Magic level 8.
Mastery Requeriments> Path of the Priest 3, Intelligence 1, ONLY Holy Contract.
Mystic> Any magic user, focused on mana.
Mastery Requeriments> Magic level 12.
Mastery Requeriments> Path of the Mystic 3, Luck 1, any 3 elemental contracts.
Warlock> Death magic user.
Mastery Requeriments> Magic level 12.
Mastery Requeriments> Path of the Warlock 3, ONLY Death contract.