Firestorm Event | Tfs 1.2

Discussion in 'GlobalEvents, Spells & CreatureEvents' started by Scrappy Coco, Oct 6, 2015.

  1. Scrappy Coco

    Scrappy Coco Member

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    Hi Otland today I bring you the event FireStorm for those unfamiliar with the event here a video of the demonstration

    We begin installing the library.

    data/firestorm_event.lua
    http://pastebin.com/AdCw0gT9

    continue with Creaturescripts/scripts

    Code (Text):
    1. dofile('data/firestorm_event.lua')
    2. function onPrepareDeath(player, killer)
    3.     local winner = 0
    4.     if player:getStorageValue(fsJoinStorage) >= 1 then
    5.        Game.setStorageValue(fsJoinedCountGlobalStorage, Game.getStorageValue(fsJoinedCountGlobalStorage)-1)
    6.         player:teleportTo(player:getTown():getTemplePosition())
    7.         player:setStorageValue(fsJoinStorage, 0)
    8.         player:addHealth(player:getMaxHealth())
    9.  
    10.         if Game.getStorageValue(fsJoinedCountGlobalStorage) <= 1 then --Event ended, someone won!
    11.          local pla, play = nil, Game.getPlayers()
    12.          for i = 1, #play do
    13.         pla = play[i]
    14.               if pla:getStorageValue(fsJoinStorage) == 1 then
    15.             winner = pla:getId()
    16.             break
    17.             end
    18.             end
    19.             winner = Player(winner)
    20.              if winner then
    21.                 winner:teleportTo(winner:getTown():getTemplePosition())
    22.                 winner:addHealth(winner:getMaxHealth())
    23.                 local trophy = winner:addItem(fsTrophy, 1)
    24.                 if trophy then
    25.                     trophy:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, '['.. winner:getName() ..'] has won the firestorm Event.')
    26.                 end
    27.                  Game.broadcastMessage(string.format('%s is the winner of firestorm Event', winner:getName()), MESSAGE_STATUS_WARNING)
    28.             end
    29.             resetfsVariables()
    30.         end
    31.         return false
    32.     end
    33.     return true
    34. end
    35.  
    Creaturescripts.xml

    Code (Text):
    1. <!-- firestorm -->
    2.     <event type="prepareDeath" name="fire_event" script="xxxx.lua"/>
    Add this in your login
    Code (Text):
    1. player:registerEvent("fire_event")
    Continue with Globalevents/scripts

    Code (Text):
    1. dofile('data/firestorm_event.lua')
    2. function onThink(interval, lastExecution, thinkInterval)
    3. resetfsVariables()
    4. if Game.getStorageValue(fsStartedGlobalStorage) < 1 then
    5.   local teleport = doCreateItem(11796,1,fsCreateTeleportPosition)
    6.   if teleport then
    7.    doSetItemActionId(teleport, 5499)
    8.   doSendMagicEffect(fsCreateTeleportPosition, CONST_ME_TELEPORT)
    9. end
    10. local r_tp = Tile(fsCreateTeleportPosition):getItemById(11796)
    11. addEvent(function() r_tp:remove() getTileItemById(fsCreateTeleportPosition, 11796) end, 60 * 1000)
    12. addEvent(function() doSendMagicEffect(fsCreateTeleportPosition, CONST_ME_TELEPORT) end, 60 * 1000)
    13.   end
    14.   Game.setStorageValue(fsStartedGlobalStorage,1)
    15.   print('firestorm Event has started & waiting for players to join! Min: '.. fsMinPlayers ..'/'.. fsMaxPlayers ..'.')
    16.   Game.broadcastMessage('The firestorm Event has started! You have '.. fsWaitMinutes ..' minutes to join!', MESSAGE_STATUS_WARNING)
    17.   addEvent(startfirestorm, fsWaitMinutes * 60 * 1000)
    18.         return true
    19.         end
    20.  
    Globalevents.xml

    Code (Text):
    1. <!-- FireStorm-->
    2.     <globalevent name="firestorm_event" interval="72000000" script="xxxx.lua"/>
    You can edit this part to run it according to your need
    interval="72000000"

    the last Movements/scripts
    Code (Text):
    1. dofile('data/firestorm_event.lua')
    2.       function onStepIn(creature, item, position, fromPosition)
    3.          local player = creature:getPlayer()
    4.         if Game.getStorageValue(fsStartedGlobalStorage) == 2 then
    5.             player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event has already started.')
    6.             player:teleportTo(fromPosition, true)
    7.             return false
    8.         end
    9.         if Game.getStorageValue(fsStartedGlobalStorage) == 0 then
    10.             player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event has not started yet.')
    11.             player:teleportTo(fromPosition, true)
    12.             return false
    13.         end
    14.        if Game.getStorageValue(fsJoinedCountGlobalStorage) >= fsMaxPlayers then
    15.             player:teleportTo(fromPosition, true)
    16.             player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event is already full! ['.. Game.getStorageValue(fsJoinedCountGlobalStorage) ..'/'.. fsMaxPlayers ..']')
    17.             return false
    18.         end
    19.         player:teleportTo(fsWaitingRoomPos)
    20.         Game.setStorageValue(fsJoinedCountGlobalStorage, Game.getStorageValue(fsJoinedCountGlobalStorage) + 1)
    21.         Game.broadcastMessage(string.format('%s has joined the Firestorm Event! [%s/'.. fsMaxPlayers ..'].', player:getName(), Game.getStorageValue(fsJoinedCountGlobalStorage)), MESSAGE_STATUS_WARNING)
    22.         player:setStorageValue(fsJoinStorage, 1)
    23.         return true
    24.         end
    25.  
    Movements. xml

    Code (Text):
    1. <!-- firestorm -->
    2.     <movevent event="StepIn" actionid="5499" script="xxxx.lua"/>
    3.  



    Note that in the library He comes his configuaracion in English and Spanish anything do not hesitate to consult in this post.
    That would all hope they serve and feel free to comment accept comments good and bad and worse .


    Perhaps also soon release Capture The Flag and Zombie Event for tfs 1.2

    Special Thanks :
    @GodSuimty - (Blacktibia editing, video capture and testing )
    Printer(take as a basis an event he did for TFS 1.0)
     
  2. FLE

    FLE Member

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    Looks good bro,
    I'll test it out!

    Thanks,
    -Martin
     
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  3. Lbtg

    Lbtg Well-Known Member

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    Amazing :) more more 1.2 amazing scripts :)
     
  4. GOD Suimy

    GOD Suimy Member

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    Nice system. Fully works! And nice vid;) hahah
     
  5. Scrappy Coco

    Scrappy Coco Member

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    Thank you all I accept good and bad comments , I also accept requests events. :rolleyes:
     
  6. GOD Suimy

    GOD Suimy Member

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    ¬°bump and Jump!
     
  7. Sir Knighter

    Sir Knighter ArchLight Developer Premium User

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    This work for 1.1?
     
  8. GOD Suimy

    GOD Suimy Member

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    Try it, and post the errors here.
     
  9. Athenuz

    Athenuz Owlz!

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    Good release Scrappy Coco.

    @Sir Knighter I guess it does...
    Test it and see by yourself :p

    Won't take more than 10 minutes instead of waiting long time for the author reply ^^
     
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  10. Sir Knighter

    Sir Knighter ArchLight Developer Premium User

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    At work right now, thats why i asked, ill test when home
     
  11. Scrappy Coco

    Scrappy Coco Member

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    Hello everyone should work if tfs 1.1.
    if not simply post your work mistake and here we solve greetings.
     
    Athenuz likes this.
  12. Hugofasima

    Hugofasima Website: thenosegang.servegame.com

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    OMG this is awesome!! It works on TFS 1.1??
     
  13. StreamSide

    StreamSide Joseluis Gonzalez

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    it should work, also you can test&probe then post the errors ofc
     
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  14. Metal Mouth

    Metal Mouth Developer

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    Hello, im using tfs 1.2 tibia 10.77 and have following errors

    Code (Text):
    1. Lua Script Error:[Test Interface]
    2. data/movements/scripts/fire_event.lua
    3. data/firestorm_event.lua:81: unexpected symbol near '['
    4. stack traceback:
    5.          [C]: at 0x00f0c330
    6.          [C]: om function 'dofile'
    7.          data/movements/scripts/fire_event.lua:1 in main chunk
    8. [Warning - Event: : checkScript] Can not load script: scripts/fire_event.lua
    And same problem with dofile in every lua script included- globalevents,movements,creaturescripts,
     
  15. Scrappy Coco

    Scrappy Coco Member

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    Possible solutions:

    verifies near dofile also verifies the name you put to your library
    or
    add in your global.lua
    Code (Text):
    1. dofile('data/firestorm_event.lua)
    and delete this line in your script
     
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  16. Metal Mouth

    Metal Mouth Developer

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    Added dofile in global, erased dofile in every script. Now it:
    Code (Text):
    1. Lua Script Error: [Main Interface]
    2. data/global.lua
    3. data/firestorm_event.lua:81: unexpected symbol near '['
    4. stack traceback:
    5.      [C]: at 0x00e7c330
    6.      [C]: in function 'dofile'
    7.      data/global.lua:3: in main chunk
    8. [Warning - ScriptingManager: : loadScriptSystems] Can not load data/global.lua
    and my global.lua

    Code (Text):
    1. dofile('data/lib/lib.lua')
    2. dofile('data/vip-system.lua')
    3. dofile('data/firestorm_event.lua')
    4. STORAGEVALUE_PROMOTION = 30018
    5.  
    6. ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518}
    7.  
    8. doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094, [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275, [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101, [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284, [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986, [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098, [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997, [20289] = 20290}
    9. verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483, 10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290}
    10. horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281}
    11. openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290}
    12. questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 12097, 12193, 19847, 19987, 20280, 10791, 12104, 12202, 19856, 19996, 20289}
    13. levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557, 9179, 9181, 9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12195, 19845, 19985, 20278, 10789, 12102, 12204, 19854, 19994, 20287}
    14. keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032}
    15.  
    16. function getDistanceBetween(firstPosition, secondPosition)
    17.     local xDif = math.abs(firstPosition.x - secondPosition.x)
    18.     local yDif = math.abs(firstPosition.y - secondPosition.y)
    19.     local posDif = math.max(xDif, yDif)
    20.     if firstPosition.z ~= secondPosition.z then
    21.         posDif = posDif + 15
    22.     end
    23.     return posDif
    24. end
    25.  
    26. function getFormattedWorldTime()
    27.     local worldTime = getWorldTime()
    28.     local hours = math.floor(worldTime / 60)
    29.  
    30.     local minutes = worldTime % 60
    31.     if minutes < 10 then
    32.         minutes = '0' .. minutes
    33.     end
    34.     return hours .. ':' .. minutes
    35. end
    36.  
    37. string.split = function(str, sep)
    38.     local res = {}
    39.     for v in str:gmatch("([^" .. sep .. "]+)") do
    40.         res[#res + 1] = v
    41.     end
    42.     return res
    43. end
    44.  
    45. string.trim = function(str)
    46.     return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
    47. end
    48.  
    49. if nextUseStaminaTime == nil then
    50.     nextUseStaminaTime = {}
    51. end
    52. PROPOSED_STATUS = 1
    53. MARRIED_STATUS = 2
    54. LOOK_MARRIAGE_DESCR = TRUE
    55. ITEM_WEDDING_RING = 2121
    56. ITEM_ENGRAVED_WEDDING_RING = 10502
    57.  
    58. function getPlayerSpouse(id)
    59.     local resultQuery = db.storeQuery("SELECT `marriage_spouse` FROM `players` WHERE `id` = " .. db.escapeString(id))
    60.     if resultQuery ~= false then
    61.         local ret = result.getDataInt(resultQuery, "marriage_spouse")
    62.         result.free(resultQuery)
    63.         return ret
    64.     end
    65.     return -1
    66. end
    67.  
    68. function setPlayerSpouse(id, val)
    69.     db.query("UPDATE `players` SET `marriage_spouse` = " .. val .. " WHERE `id` = " .. id)
    70. end
    71.  
    72. function getPlayerMarriageStatus(id)
    73.     local resultQuery = db.storeQuery("SELECT `marriage_status` FROM `players` WHERE `id` = " .. db.escapeString(id))
    74.     if resultQuery ~= false then
    75.         local ret = result.getDataInt(resultQuery, "marriage_status")
    76.         result.free(resultQuery)
    77.         return ret
    78.     end
    79.     return -1
    80. end
    81.  
    82. function setPlayerMarriageStatus(id, val)
    83.     db.query("UPDATE `players` SET `marriage_status` = " .. val .. " WHERE `id` = " .. id)
    84. end
    85.  
    86. function Player:getMarriageDescription(thing)
    87.     local descr = ""
    88.     if getPlayerMarriageStatus(thing:getGuid()) == MARRIED_STATUS then
    89.         playerSpouse = getPlayerSpouse(thing:getGuid())
    90.         if self == thing then
    91.             descr = descr .. " You are "
    92.         elseif thing:getSex() == PLAYERSEX_FEMALE then
    93.             descr = descr .. " She is "
    94.         else
    95.             descr = descr .. " He is "
    96.         end
    97.         descr = descr .. "married to " .. getPlayerNameById(playerSpouse) .. '.'
    98.     end
    99.     return descr
    100. end
    101. function Position.getNextPosition(self, direction, steps)
    102.     steps = steps or 1
    103.     if direction == WEST then
    104.         self.x = self.x - steps
    105.     elseif direction == EAST then
    106.         self.x = self.x + steps
    107.     elseif direction == NORTH then
    108.         self.y = self.y - steps
    109.     elseif direction == SOUTH then
    110.         self.y = self.y + steps
    111.     end
    112.     return self
    113. end
    114.  
    Anyway, thank you Scrappy, now i have 1 error instead of 5 XD

    -----EDIT------
    I realised that i copied firestorm_event.lua with thing like

    Code (Text):
    1.  
    2. [/.code]
    3.  
    4. [size=16]continue with Creaturescripts/scripts[/size]
    5.  
    6. [c.ode]dofile('data/firestorm_event.lua')
    7.  
    I deleted these /code and size and now my engine while loading scripts is closing without errors, cant do shit now :c


    -------EDIT AGAIN-------
    I deleted these code and size in script, then created dofile in global, and deleted dofile in every script, there was also dofile to delete in firestorm_event.lua in the middle, thx
     
    Last edited: Oct 18, 2015
    Eldin likes this.
  17. Scrappy Coco

    Scrappy Coco Member

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  18. Ahilphino

    Ahilphino Well-Known Member

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    is this how firestorm events usually are? I have never played one but I see they are popular in some ots, and I would expect them to be a lot better than the one demonstrated in the video
    to me it looks just like u will get shot randomly and its way to quick to dodge and very hard to see where the projectiles will land (mby my brain is just slow)
    for example the guy that won in ur video is the guy that stood afk the whole time xD

    but other than that the code looks nice and i bet some ppl will enjoy this event anyways :)
     
  19. Scrappy Coco

    Scrappy Coco Member

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    Hello @Ahilphino First I thank you all for taking the time to argue your comment on my post .

    It's supposed to is a firestorm a simple event where the rain of fire must not reach the player otherwise it loses and is sent to his hometown , if the projectiles are random in an area indicated then depends on your luck and thanks again your cunning still accepting criticism and improvements greetings.
     
  20. viking

    viking Banned User

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    have the map to this event too? nice release
     

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