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Axelor

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Hello,
How to make a new player that starts with a knight,

have sword,axe,club,shielding skill: 30?

Also for paladin; distance: 30


does some1 know?
 
Last edited:
Vocations.xml

Vocations.xml got nothing to do with that.
If your using a webpage them go into your database and change the skills on knight sample (that's the char the website uses to make new knights, everything you change on him will be as new knights starts)
 
But if he doesn't got website,he can edit it in vocations.xml

No, he can't... mind telling me WHERE he can do that in vocations.xml? He can makes so they advance in skills faster in vocations.xml yeah but not the starting distance and so on.
Code:
    <vocation id="1" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="1" gainhpamount="10" gainmanaticks="1" gainmanaamount="25" manamultiplier="1.1" attackspeed="1500" soulmax="100" gainsoulticks="120" fromvoc="1">
        <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> 
        <skill id="0" multiplier="1.5"/>
        <skill id="1" multiplier="2.0"/>
        <skill id="2" multiplier="2.0"/>
        <skill id="3" multiplier="2.0"/>
        <skill id="4" multiplier="2.0"/>
        <skill id="5" multiplier="1.5"/>
        <skill id="6" multiplier="1.1"/>
    </vocation>
Nothing can be changed there so they start with higher skills...
 
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