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Action Fishing up Monsters

just replace u fishing rod script with this in data/actions/scripts/tools
 
Code:
[15/10/2010 11:32:12] [Error - Action Interface] 
[15/10/2010 11:32:12] data/actions/scripts/tools/fishing.lua:onUse
[15/10/2010 11:32:12] Description: 
[15/10/2010 11:32:12] (luaDoSummonMonster) Creature not found
 
That was actually a running joke to me.

'Oceanus'

<?xml version="1.0" encoding="utf-8"?>
<!--This monster was designed and saved with the monster editor that was programmed by DarkstaR.
You can find more programs by DarkstaR at TibiaUG.com-->
<monster name="Oceanus" nameDescription="the titan goddess of water" race="undead" experience="45000000" speed="350" manacost="0" level="">
<health now="3000000" max="3000000" />
<look type="252" head="87" body="87" legs="86" feet="86" addons="3" corpse="6068" />
<targetchange interval="45000" chance="50" />
<strategy attack="0" defense="0" />
<!--Flags-->
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag staticattack="50" />
<flag lightlevel="0" />
<flag lightcolor="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
<flag skull="0" />
<flag summonableforsummoner="0" />
</flags>
<!--Attacks-->
<attacks>
<attack name="melee" interval="1000" skill="300" attack="900" />
<attack name="drown" interval="2000" chance="1000" radius="4" min="-6000" max="-16000">
<attribute key="areaEffect" value="bubbles" />
</attack>
<attack name="death" interval="2200" chance="100" range="6" radius="1" min="-6000" max="-12000" target="1">
<attribute key="shootEffect" value="smallice" />
<attribute key="areaEffect" value="iceattack" />
</attack>
<attack name="ice" interval="2400" chance="75" length="5" spread="0" min="-6000" max="-10000">
<attribute key="areaEffect" value="bluenote" />
</attack>
</attacks>
<!--Defenses-->
<defenses armor="100" defense="100">
<defense name="healing" interval="2000" chance="100" min="10000" max="15000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<!--Elements-->
<elements>
<element firePercent="0" />
<element physicalPercent="0" />
<element earthPercent="0" />
<element energyPercent="0" />
<element deathPercent="0" />
<element icePercent="0" />
<element holyPercent="0" />
</elements>
<!--Immunities-->
<immunities>
<immunity physical="0" />
<immunity energy="0" />
<immunity fire="0" />
<immunity poison="1" />
<immunity lifedrain="0" />
<immunity ice="0" />
<immunity paralyze="1" />
<immunity outfit="1" />
<immunity drunk="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="7250" countmax="1" chance="100000"/>
<item id="9971" countmax="10" chance="100000"/>
<item id="3976" countmax="100" chance="100000"/>
<item id="3976" countmax="100" chance="100000"/>
<item id="7722" countmax="1" chance="100000"/>
<item id="7722" countmax="1" chance="100000"/>
<item id="7722" countmax="1" chance="100000"/>

</loot>
</monster>

It was the fishable for level 5000 and level 100 fishing skill. Preexisting to my arrival. But the thing is.... Okeanos was a MALE god. The titan protogenic goddess of water was Tethys. Haha. I of course realized it immediately and wondered who the fsck thought they knew enough about Mythology to make any references at all, expecially something likely obscure to most (who only get a basic at best education on classic Greek/Roman mythos in primary school.)

Hydra is NOT a suitable replacement. Suitable replacement parameters would be a monster of sufficient strength to seriously endanger any player of 'ramp-down' level when 1 on 1. (the hard to reach goal, when exp stage has the steep drop. Example would probably be lvl250 on a server designed to have a career ceiling of lvl400)

The loot in the original reference above is:
1-10 Gold Bars (100cc equiv item)
3 Experience scrolls
1-100 Worms x2
1 Hydra Tongue plant

Anyways.
 
Last edited:
[05/11/2010 21:20:32] [Error - Action Interface]
[05/11/2010 21:20:32] data/actions/scripts/tools/fishing.lua:eek:nUse
[05/11/2010 21:20:32] Description:
[05/11/2010 21:20:32] (luaDoSummonMonster) Creature not found


I changed it so there is none of the custom monsters in there & there's 7 max monsters in the scripts, not 9.

Still, won't find Quara's etc.
 
[05/11/2010 21:20:32] [Error - Action Interface]
[05/11/2010 21:20:32] data/actions/scripts/tools/fishing.lua:eek:nUse
[05/11/2010 21:20:32] Description:
[05/11/2010 21:20:32] (luaDoSummonMonster) Creature not found


I changed it so there is none of the custom monsters in there & there's 7 max monsters in the scripts, not 9.

Still, won't find Quara's etc.

delete the little ' ' around each monster name and try " " instead.
 
attempt to call global "getconfigvalue", a nil value.
This doesnt work for TFS 0.2.7?
 
Yes i did, and i loved the script and want to use it :)
Thanks for ur reply
 
No errors?

Gettin' tired of people saying things don't work without posting any errors!
 
where i can change how much skill need to take harder monster? can i config it in this script? Something like
with fishing lvl 10-20 i can easy catch rat/snake, with fish 20-30 i can easy catch troll BUT i still catch rat/snake
 
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