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C++ Fist Skill ignored by rateSkill in config.lua

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Hello guys. I need your help again.
I am doing a system of fast attack based on fist fighting.
But I need to reduce the speed to get fist fighting to work well.

Can someone help me to do the Fist Fighting Skill getting like 1x or 0.5, but ignored the rateskill of others skills in config.lua

Thanks.
 
TFS version?

@EDIT
You have several options but I think the most viable would be to edit vocations.xml
XML:
        <skill id="0" multiplier="1.2" /> <!-- Fist fighting / the more the value, the hard it will be -->
        <skill id="1" multiplier="1.2" />
        <skill id="2" multiplier="1.2" />
        <skill id="3" multiplier="1.2" />
        <skill id="4" multiplier="1.1" />
        <skill id="5" multiplier="1.1" />
        <skill id="6" multiplier="1.1" />
 
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