• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Lua [fix] NPC "THE ORACLE"

Lontra

New Member
Joined
Jul 11, 2016
Messages
3
Reaction score
0
It's almost the same that the oracle... but i want an oracle diferente... he just "give" the vocation to the player...
and i cant finish with "yes" after say your vocation. Anyway... heres the script:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)             npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                     npcHandler:onThink()                    end

function oracle(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local vocNode = node:getParent()

    local vocation = vocNode:getParameters().vocation

    if(destination ~= nil and vocation ~= nil and town ~= nil) then
        if(getPlayerLevel(cid) < parameters.level) then
            npcHandler:say('You must first reach level ' .. parameters.level .. '!', cid)
            npcHandler:resetNpc()
        else
            if(getPlayerVocation(cid) > 0) then
                npcHandler:say('Sorry, You already have a vocation!')
                npcHandler:resetNpc()
            else
                doPlayerSetVocation(cid, vocation)
                npcHandler:resetNpc()

                local tmp = getCreaturePosition(cid)
                doTeleportThing(cid, destination)
                doSendMagicEffect(tmp, CONST_ME_POFF)
                doSendMagicEffect(destination, CONST_ME_TELEPORT)
            end
        end
    end

    return true
end

function greetCallback(cid)
    if(getPlayerLevel(cid) < 8) then
        npcHandler:say('COME BACK WHEN YOU GROW UP, CHILD!')
        return false
    else
        return true
    end
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')

local yesNode = KeywordNode:new({'yes'}, oracle, {level = 8})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})

local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'})

local node2 = node1:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
           
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        node2 = node1:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        node2 = node1:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
        node2 = node1:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
            node2:addChildKeywordNode(yesNode)
            node2:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})

npcHandler:addModule(FocusModule:new())
 
Back
Top