- Joined
- Dec 30, 2007
- Messages
- 529
- Solutions
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- Reaction score
- 191
IN player.cpp:
In fuction bool Player::canWalkthrough
Change:
TO:
In function bool Player::canWalkthroughEx
Change:
TO:
Replace 100 with your protection level.
In fuction bool Player::canWalkthrough
Change:
Code:
if (playerTile && playerTile->hasFlag(TILESTATE_PROTECTIONZONE)) {
TO:
Code:
if (playerTile && (playerTile->hasFlag(TILESTATE_PROTECTIONZONE) || (player->getLevel() < 100))) {
In function bool Player::canWalkthroughEx
Change:
Code:
return playerTile && playerTile->hasFlag(TILESTATE_PROTECTIONZONE);
TO:
Code:
return playerTile && (playerTile->hasFlag(TILESTATE_PROTECTIONZONE) || player->getLevel() < 100);
Replace 100 with your protection level.