Find it in protocolgame.cpp:
And replace for this:
Dont forget to REP me eace:
Lua:
void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->AddByte(0xA3);
}
}
And replace for this:
Lua:
void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(msg)
{
TRACK_MESSAGE(msg);
msg->AddByte(0xA3);
msg->AddU32(0);
}
}
Dont forget to REP me eace: