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Fixed Guild War System for Website [include all]-[will not count frags] (TFS 0.3+)

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Fixed the bug with loosing rs?

and how do i fix so you can add more than 1 guild in wars?

also got this problem

Code:
The Following Errors Have Occurred:
# Guild with ID 0 doesn't exist.
 
Nice work on fixing bugs.
Two questions:

-Can more than 1vs1 guild be added? let's say 2vs3?
-Do you gain guild war points if you kill a yellow skull from the other guild? or white? or do they have to be skull free so the death point count?

Thanks! and nice job :thumbup:
 
Will it still count "frags" like when you PK? (can you get RS and BS?)

Why do i get this?
Code:
[15/09/2009 10:29:10] data/lib/database.lua:60: [Result:getDataInt] Result not set!
[15/09/2009 10:29:10] stack traceback:
[15/09/2009 10:29:10] 	[C]: in function 'error'
[15/09/2009 10:29:10] 	data/lib/database.lua:60: in function 'getDataInt'
[15/09/2009 10:29:10] 	./GuildWar.lua:109: in function 'getGuildWarInfo'
[15/09/2009 10:29:10] 	./GuildWar.lua:127: in function 'GuildIsInPEace'
[15/09/2009 10:29:10] 	data/talkactions/scripts/GuildWar.lua:7: in function <data/talkactions/scripts/GuildWar.lua:3>
 
Last edited:
Thanks for script
(testing) will edit when check

nope :/
Code:
[17/09/2009 21:34:16] Lua Script Error: [TalkAction Interface] 
[17/09/2009 21:34:16] data/talkactions/scripts/GuildWar.lua:onSay

[17/09/2009 21:34:16] data/lib/database.lua:60: [Result:getDataInt] Result not set!
[17/09/2009 21:34:16] stack traceback:
[17/09/2009 21:34:16] 	[C]: in function 'error'
[17/09/2009 21:34:16] 	data/lib/database.lua:60: in function 'getDataInt'
[17/09/2009 21:34:16] 	./GuildWar.lua:225: in function 'guildExist'
[17/09/2009 21:34:16] 	data/talkactions/scripts/GuildWar.lua:9: in function <data/talkactions/scripts/GuildWar.lua:3>
 
Last edited:
Converted to Mods(tfs 3.5pl1)
Fixed losing Rs bug.

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="1.0" author="Nahruto/christiandb/GeKirAh/Xampy/Babalow" contact="http://otland.net/f81/fixed-guild-war-system-website-include-all-will-not-count-frags-forgotten-server-0-3-a-32157/" enabled="yes">
    <description>
        Guild War System.
    </description>

    <config name="guild_war_lib"><![CDATA[
        DelayToCancel = 24 * 60 * 7 --minutes

        Maps = {
            ["map 1"] =
                {
                    Guild1Pos = {x=998, y=1006, z=7},
                    Guild2Pos = {x=1002, y=1006, z=7}
                },
            ["map 2"] =
                {
                    Guild1Pos = {x=994, y=1004, z=6},
                    Guild2Pos = {x=1000, y=1003, z=6}
                }
            }

        TimeToTeleport = 1 --minutes, when star a challenge
        StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
        TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

        --Cancel messages~
        CancelMessagesWar = {
            --Message when player try accept/reject/cancel a war but there is no a invitation.
            [1] = "Not pending invitations.",
            --Message when the player is not the guild leader.
            [2] = "Only Guild Leader can execute this command.",
            --Message when try Cancel the invitation but the war is already accepted.
            [3] = "The war is already accepted.",
            --MEssage when the invited guild name is not correct or does not exist.
            [4] = "Not correct guild name.",
            --Message when try invite any guild to a war but his guild already have a war or a pending invitation.
            [5] = "Your guild is already in war or have a pending invitation.",
            --Same of the cancel message 5 but the the enemy guild.
            [6] = "This guild is already in war or have a pending invitation.",
            --Message when use invite command but not write guild name.
            [7] = "Command needs param.",
            --Message when try invite his guild.
            [8] = "You can't invite your guild.",
            --Message when the map name is not correct.
            [9] = "Please write a correct name.",
            --Message when try go to any map but the guild is have no received/sent any war invitation
            [10] = "Your guild is not in any war.",
            --When try to cancel a war before the delay
            [11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
            }

        --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
        BroadCast_Type = MESSAGE_EVENT_ADVANCE
        BroadCast = {
            --Message when inviting
            [1] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have invited guild ",
                    --Here will be the invited guild name
                    " to have a war."
                },
            --Message when accept.
            [2] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have accepted the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when reject.
            [3] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have rejected the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when cancel.
            [4] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have canceled the invitation to the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message whenstar a battle..
            [5] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " will have a battle in the map :"
                },
            --message when a battle ends.
            [6] =
                {
                    "The battle betwen guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " is over."
                },
            }

        --Functions ~.
        function getGuildWarInfo(id)
            local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
            if Info:getID() ~= -1 then
                local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
                Info:free()
                return {To = invTo, By = invBy, With = warWith, T = Time}
            end
            return LUA_ERROR
        end

        function getGuildNameById(id)
            local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
                if Info:getID() ~= -1 then
                local Name = Info:getDataString("name")
                Info:free()
                return Name
            end
            return LUA_ERROR
        end

        function GuildIsInPEace(id)
            local Info = getGuildWarInfo(id)
            return (Info.To == 0 and Info.By == 0 and Info.With == 0)
        end

        function doInviteToWar(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
        end

        function WarAccept(myGuild, enemyGuild)
            local StartTime = os.time()
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function cleanInfo(myGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function registerDeath(myGuild, enemyGuild, cid, target)
            db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
            db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
        end

        function StopWar(myGuild, enemyGuild)
            cleanInfo(myGuild)
            cleanInfo(enemyGuild)
            removeDeaths(myGuild)
            removeDeaths(enemyGuild)
        end

        function removeDeaths(id)
            db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
        end

        function WeAreInWar(myGuild, enemyGuild)
            local myGuildInfo = getGuildWarInfo(myGuild)
            local enemyGuildInfo = getGuildWarInfo(enemyGuild)
            if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
                    return TRUE
                end
            end
            return FALSE
        end

        function getOnlineMembers(id)
            local PlayersOnline = getPlayersOnline()
            local MembersOnline = {}
            for i, pid in ipairs(PlayersOnline) do
                if id == getPlayerGuildId(PlayersOnline[i]) then
                    table.insert(MembersOnline, PlayersOnline[i])
                end
            end
            return MembersOnline
        end

        function teleportGuild(id, pos)
            local Members = getOnlineMembers(id)
            if #Members > 0 then
                for i = 1, #Members do
                    if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
                        doTeleportThing(Members[i], pos, FALSE)
                        doSendMagicEffect(pos, CONST_ME_TELEPORT)
                        doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
                    end
                end
            end
        end

        function removeFrag(cid)
            local FragTime = getConfigInfo('timeToDecreaseFrags')
            local myFragTime = getPlayerRedSkullTicks(cid)
            local Remo = (myFragTime - FragTime)
            if Remo < 0 then
                Remo = 0
            end
            doPlayerSetRedSkullTicks(cid, Remo)
        end

        function getGuildsWithWar()
            local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
            local GuildW = {}
            if res:getID() ~= -1 then
                while true do
                    table.insert(GuildW, res:getDataInt "id")
                    if not res:next() then
                        break
                    end
                end
                res:free()
            end
            return GuildW
        end

        function guildExist(nom)
            local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
            if Get:getID() ~= -1 then
                local ret = Get:getDataInt("id")
                Get:free()
                return ret
            end
            return LUA_ERROR
        end

        function StarWar(x)
            teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
            teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
        --[[
            putWarOn(x.myGuild, x.enemyGuild)
            if StopBattle == TRUE then
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
            end
        ]]
        end

        --[[
        function StopWarNow(c)
            StopWar(c.myGuild, c.enemyGuild)
            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
        end

        function putWarOn(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
        end
        ]]
    ]]></config>

    <talkaction words="/war-help;/war-invite;/war-accept;/war-reject;/war-cancel;/war-cancel-invite" event="buffer"><![CDATA[
        domodlib('guild_war_lib')
        if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
            local myGuild = getPlayerGuildId(cid)
            if words == "/war-invite" then
                if GuildIsInPEace(myGuild) == true then
                    if param ~= "" then
                        if guildExist(param) ~= LUA_ERROR then
                            local invitedGuild = getGuildId(param)
                            if invitedGuild ~= LUA_ERROR then
                                if invitedGuild ~= myGuild then
                                    if GuildIsInPEace(invitedGuild) == true then
                                        doInviteToWar(myGuild, invitedGuild)
                                        doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
                                    else
                                        doPlayerSendCancel(cid, CancelMessagesWar[6])
                                    end
                                else
                                    doPlayerSendCancel(cid, CancelMessagesWar[8])
                                end
                            else
                                doPlayerSendCancel(cid, CancelMessagesWar[4])
                            end
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[4])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[7])
                    end
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[5])
                end
            elseif words == "/war-accept" then
                if getGuildWarInfo(myGuild).By ~= 0 then
                    local enemyGuild = getGuildWarInfo(myGuild).By
                    doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
                    WarAccept(myGuild, enemyGuild)
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[1])
                end
            elseif words == "/war-reject" then
                if getGuildWarInfo(myGuild).By ~= 0 then
                    doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
                    cleanInfo(getGuildWarInfo(myGuild).By)
                    cleanInfo(myGuild)
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[1])
                end
            elseif words == "/war-cancel-invite" then
                if getGuildWarInfo(myGuild).To ~= 0 then
                    if getGuildWarInfo(myGuild).With == 0 then
                        doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
                        cleanInfo(getGuildWarInfo(myGuild).To)
                        cleanInfo(myGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[3])
                    end
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[1])
                end
            elseif words == "/war-challenge" then
                local map = Maps[param]
                if map then
                    if getGuildWarInfo(myGuild).With ~= 0 and getGuildWarInfo(myGuild).ON == 0 then
                        local enemyGuild = getGuildWarInfo(myGuild).With
                        addEvent(StarWar, 15 * 1000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
                        doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[10])
                    end
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[9])
                end
            elseif words == "/war-cancel" then
                local enemy = getGuildWarInfo(myGuild).With
                if enemy ~= 0 then
                    if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * DelayToCancel) then
                        StopWar(myGuild, enemy)
                        doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[11])
                    end
                else
                    doPlayerSendCancel(cid, CancelMessagesWar[10])
                end
            elseif words == "/war-help" then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Use: /war-invite guildname; /war-accept; /war-reject; /war-cancel; /war-challenge; /war-cancel-invite.")
            end
        else
            doPlayerSendCancel(cid, CancelMessagesWar[2])
        end
        if words ~= "/war-help" then
            local file = io.open("data/logs/Wars.txt", "a")
            file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
            file:close()
        end
        _result = true
    ]]></talkaction>

    <globalevent name="wars" interval="1810" event="buffer"><![CDATA[
        domodlib('guild_war_lib')
        for _, id in ipairs(getGuildsWithWar()) do
            local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
            if Check:getID() == LUA_ERROR then
                cleanInfo(id)
            end
        end
        _result = true
    ]]></globalevent>

    <event type="login" name="WarLogin" event="buffer"><![CDATA[
        registerCreatureEvent(cid, "WarAttack")
        registerCreatureEvent(cid, "WarKill")
        _result = true
    ]]></event>

    <event type="combat" name="WarAttack" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onCombat(cid, target)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        if getPlayerSkullType(target) == 0 then
                            doCreatureSetSkullType(target, 1)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>

    <event type="kill" name="WarKill" event="script"><![CDATA[
        domodlib('guild_war_lib')
        local PZ = createConditionObject(CONDITION_INFIGHT)
        setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))

        function onKill(cid, target)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        doAddCondition(cid, PZ)
                        registerDeath(myGuild, enemyGuild, cid, target)
                    end
                end
            end
            return true
        end
    ]]></event>
</mod>
 
When i do
/war-invite the soultaker // i get Invalid Guild
When i do
/war-invite "the soultakers //i get this:
[20/09/2009 09:10:31] Lua Script Error:
[20/09/2009 09:10:31] [string "loadBuffer"]:3: '=' expected near 'soultrakers'

Any ideas how too fix?
 
" < outdate use
/war-invite guildname

use this then..
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="1.0" author="Nahruto/christiandb/GeKirAh/Xampy/Babalow" contact="dunno.com" enabled="yes">
    <description>
        Guild War System.
    </description>

    <config name="guild_war_lib"><![CDATA[
        DelayToCancel = 24 * 60 * 7 --minutes

        Maps = {
            ["map 1"] =
                {
                    Guild1Pos = {x=998, y=1006, z=7},
                    Guild2Pos = {x=1002, y=1006, z=7}
                },
            ["map 2"] =
                {
                    Guild1Pos = {x=994, y=1004, z=6},
                    Guild2Pos = {x=1000, y=1003, z=6}
                }
            }

        TimeToTeleport = 1 --minutes, when star a challenge
        StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
        TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

        --Cancel messages~
        CancelMessagesWar = {
            --Message when player try accept/reject/cancel a war but there is no a invitation.
            [1] = "Not pending invitations.",
            --Message when the player is not the guild leader.
            [2] = "Only Guild Leader can execute this command.",
            --Message when try Cancel the invitation but the war is already accepted.
            [3] = "The war is already accepted.",
            --MEssage when the invited guild name is not correct or does not exist.
            [4] = "Not correct guild name.",
            --Message when try invite any guild to a war but his guild already have a war or a pending invitation.
            [5] = "Your guild is already in war or have a pending invitation.",
            --Same of the cancel message 5 but the the enemy guild.
            [6] = "This guild is already in war or have a pending invitation.",
            --Message when use invite command but not write guild name.
            [7] = "Command needs param.",
            --Message when try invite his guild.
            [8] = "You can't invite your guild.",
            --Message when the map name is not correct.
            [9] = "Please write a correct name.",
            --Message when try go to any map but the guild is have no received/sent any war invitation
            [10] = "Your guild is not in any war.",
            --When try to cancel a war before the delay
            [11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
            }

        --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
        BroadCast_Type = MESSAGE_EVENT_ADVANCE
        BroadCast = {
            --Message when inviting
            [1] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have invited guild ",
                    --Here will be the invited guild name
                    " to have a war."
                },
            --Message when accept.
            [2] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have accepted the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when reject.
            [3] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have rejected the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when cancel.
            [4] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have canceled the invitation to the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message whenstar a battle..
            [5] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " will have a battle in the map :"
                },
            --message when a battle ends.
            [6] =
                {
                    "The battle betwen guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " is over."
                },
            }

        --Functions ~.
        function getGuildWarInfo(id)
            local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
            if Info:getID() ~= -1 then
                local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
                Info:free()
                return {To = invTo, By = invBy, With = warWith, T = Time}
            end
            return LUA_ERROR
        end

        function getGuildNameById(id)
            local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
                if Info:getID() ~= -1 then
                local Name = Info:getDataString("name")
                Info:free()
                return Name
            end
            return LUA_ERROR
        end

        function GuildIsInPEace(id)
            local Info = getGuildWarInfo(id)
            return (Info.To == 0 and Info.By == 0 and Info.With == 0)
        end

        function doInviteToWar(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
        end

        function WarAccept(myGuild, enemyGuild)
            local StartTime = os.time()
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function cleanInfo(myGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function registerDeath(myGuild, enemyGuild, cid, target)
            db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
            db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
        end

        function StopWar(myGuild, enemyGuild)
            cleanInfo(myGuild)
            cleanInfo(enemyGuild)
            removeDeaths(myGuild)
            removeDeaths(enemyGuild)
        end

        function removeDeaths(id)
            db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
        end

        function WeAreInWar(myGuild, enemyGuild)
            local myGuildInfo = getGuildWarInfo(myGuild)
            local enemyGuildInfo = getGuildWarInfo(enemyGuild)
            if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
                    return TRUE
                end
            end
            return FALSE
        end

        function getOnlineMembers(id)
            local PlayersOnline = getPlayersOnline()
            local MembersOnline = {}
            for i, pid in ipairs(PlayersOnline) do
                if id == getPlayerGuildId(PlayersOnline[i]) then
                    table.insert(MembersOnline, PlayersOnline[i])
                end
            end
            return MembersOnline
        end

        function teleportGuild(id, pos)
            local Members = getOnlineMembers(id)
            if #Members > 0 then
                for i = 1, #Members do
                    if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
                        doTeleportThing(Members[i], pos, FALSE)
                        doSendMagicEffect(pos, CONST_ME_TELEPORT)
                        doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
                    end
                end
            end
        end

        function removeFrag(cid)
            local FragTime = getConfigInfo('timeToDecreaseFrags')
            local myFragTime = getPlayerRedSkullTicks(cid)
            local Remo = (myFragTime - FragTime)
            if Remo < 0 then
                Remo = 0
            end
            doPlayerSetRedSkullTicks(cid, Remo)
        end

        function getGuildsWithWar()
            local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
            local GuildW = {}
            if res:getID() ~= -1 then
                while true do
                    table.insert(GuildW, res:getDataInt "id")
                    if not res:next() then
                        break
                    end
                end
                res:free()
            end
            return GuildW
        end

        function guildExist(nom)
            local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
            if Get:getID() ~= -1 then
                local ret = Get:getDataInt("id")
                Get:free()
                return ret
            end
            return LUA_ERROR
        end

        function StarWar(x)
            teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
            teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
        --[[
            putWarOn(x.myGuild, x.enemyGuild)
            if StopBattle == TRUE then
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
            end
        ]]
        end

        --[[
        function StopWarNow(c)
            StopWar(c.myGuild, c.enemyGuild)
            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
        end

        function putWarOn(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
        end
        ]]
    ]]></config>

    <talkaction words="/war-help;/war-invite;/war-accept;/war-reject;/war-cancel;/war-cancel-invite;/war-challenge" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onSay(cid, words, param, channel)
            if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
                local myGuild = getPlayerGuildId(cid)
                if words == "/war-invite" then
                    if GuildIsInPEace(myGuild) == true then
                        if param ~= "" then
                            if guildExist(param) ~= LUA_ERROR then
                                local invitedGuild = getGuildId(param)
                                if invitedGuild ~= LUA_ERROR then
                                    if invitedGuild ~= myGuild then
                                        if GuildIsInPEace(invitedGuild) == true then
                                            doInviteToWar(myGuild, invitedGuild)
                                            doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
                                        else
                                            doPlayerSendCancel(cid, CancelMessagesWar[6])
                                        end
                                    else
                                        doPlayerSendCancel(cid, CancelMessagesWar[8])
                                    end
                                else
                                    doPlayerSendCancel(cid, CancelMessagesWar[4])
                                end
                            else
                                doPlayerSendCancel(cid, CancelMessagesWar[4])
                            end
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[7])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[5])
                    end
                elseif words == "/war-accept" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        local enemyGuild = getGuildWarInfo(myGuild).By
                        doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
                        WarAccept(myGuild, enemyGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-reject" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
                        cleanInfo(getGuildWarInfo(myGuild).By)
                        cleanInfo(myGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-cancel-invite" then
                    if getGuildWarInfo(myGuild).To ~= 0 then
                        if getGuildWarInfo(myGuild).With == 0 then
                            doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
                            cleanInfo(getGuildWarInfo(myGuild).To)
                            cleanInfo(myGuild)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[3])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-challenge" then
                    local map = Maps[param]
                    if map then
                        if getGuildWarInfo(myGuild).With ~= 0 and getGuildWarInfo(myGuild).ON == 0 then
                            local enemyGuild = getGuildWarInfo(myGuild).With
                            addEvent(StarWar, 15 * 1000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
                            doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[10])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[9])
                    end
                elseif words == "/war-cancel" then
                    local enemy = getGuildWarInfo(myGuild).With
                    if enemy ~= 0 then
                        if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * DelayToCancel) then
                            StopWar(myGuild, enemy)
                            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[11])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[10])
                    end
                elseif words == "/war-help" then
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Use: /war-invite guildname; /war-accept; /war-reject; /war-cancel; /war-challenge; /war-cancel-invite.")
                end
            else
                doPlayerSendCancel(cid, CancelMessagesWar[2])
            end
            if words ~= "/war-help" then
                local file = io.open("data/logs/Wars.txt", "a")
                file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
                file:close()
            end
            return true
        end
    ]]></talkaction>

    <globalevent name="wars" interval="1810" event="buffer"><![CDATA[
        domodlib('guild_war_lib')
        for _, id in ipairs(getGuildsWithWar()) do
            local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
            if Check:getID() == LUA_ERROR then
                cleanInfo(id)
            end
        end
        _result = true
    ]]></globalevent>

    <event type="login" name="WarLogin" event="buffer"><![CDATA[
        registerCreatureEvent(cid, "WarAttack")
        registerCreatureEvent(cid, "WarKill")
        _result = true
    ]]></event>

    <event type="combat" name="WarAttack" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onCombat(cid, target)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        if getPlayerSkullType(target) == 0 then
                            doCreatureSetSkullType(target, 1)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>

    <event type="kill" name="WarKill" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onKill(cid, target, lastHit)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        registerDeath(myGuild, enemyGuild, cid, target)
                    end
                end
            end
            return true
        end
    ]]></event>
</mod>
 
Last edited:
@babalow

PHP:
<event type="kill" name="WarKill" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onKill(cid, target, lastHit)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                      if lastHit == TRUE then
                          registerDeath(myGuild, enemyGuild, cid, target)
                      end

                    end
                end
            end
            return true
        end
    ]]></event>

change this (lastHit). Registers only one score per killing.
 
Fatal error: Call to a member function query() on a non-object in C:\Documents and Settings\St0ffe\Skrivbord\xampp\htdocs\wars.php on line 52 How do I fix this error?
 
[21/09/2009 21:11:44] Lua Script Error: [GlobalEvent Interface]
[21/09/2009 21:11:44] data/globalevents/scripts/wars.lua:eek:nThink

[21/09/2009 21:11:44] data/lib/database.lua:60: [Result:getDataInt] Result not set!
[21/09/2009 21:11:44] stack traceback:
[21/09/2009 21:11:44] [C]: in function 'error'
[21/09/2009 21:11:44] data/lib/database.lua:60: in function 'getDataInt'
[21/09/2009 21:11:44] ./GuildWar.lua:212: in function 'getGuildsWithWar'
[21/09/2009 21:11:44] data/globalevents/scripts/wars.lua:4: in function <data/globalevents/scripts/wars.lua:3>
[21/09/2009 21:11:44] [Error - GlobalEvents::eek:nThink] Couldn't execute event: wars




I think was solved. Srry.
 
Now i have this error...


[22/09/2009 05:37:19] ./GuildWar.lua:1: unexpected symbol near '<'
[22/09/2009 05:37:19] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/GuildWar.lua)


[22/09/2009 05:37:19] Lua Script Error: [TalkAction Interface]
[22/09/2009 05:37:19] data/talkactions/scripts/GuildWar.lua

[22/09/2009 05:37:19] ./GuildWar.lua:1: unexpected symbol near '<'
[22/09/2009 05:37:19] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/GuildWar.lua)


[22/09/2009 05:37:19] Lua Script Error: [TalkAction Interface]
[22/09/2009 05:37:19] data/talkactions/scripts/GuildWar.lua

[22/09/2009 05:37:19] ./GuildWar.lua:1: unexpected symbol near '<'
[22/09/2009 05:37:19] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/GuildWar.lua)
 
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