• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Fixing a spell!

new amiroslo

New Member
Joined
Jun 3, 2011
Messages
29
Reaction score
0
I want that when u use this script u learn the spell and then the ID OF XXX dissapers and u learned the spell, and if u try to use it aggain it says u already learned this spell, or u cant learn it twice

Code:
local spell = "Donation Spell"
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if not getPlayerLearnedInstantSpell(cid, spell) then
		doPlayerLearnInstantSpell(cid, spell)
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have learned spell " .. spell .. "!")
		doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
	else
		doCreatureSay(cid, "You already know this spell!", TALKTYPE_ORANGE_1, nil, cid, getThingPos(cid))
	end
	return true
end
 
local spell = "Donation Spell"
function onUse(cid, item, fromPosition, itemEx, toPosition)
if not getPlayerLearnedInstantSpell(cid, spell) then
doPlayerLearnInstantSpell(cid, spell)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have learned spell " .. spell .. "!")
doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
doRemoveItem(item.uid, 1)
else
doCreatureSay(cid, "You already know this spell!", TALKTYPE_ORANGE_1, nil, cid, getThingPos(cid))
end
return true
end
 
Back
Top