All you have to do is creating a new tile so you can place items on it later (including grounds).Did you modify the Game.createItem function/sources?
By default you can't create an item (the walkable id 460) if theres no floor already
// Game.createTile(x, y, z[, isDynamic = false])
// Game.createTile(position[, isDynamic = false])
doAreaCombatHealth(0, 0, self, 0, 0, 0, CONST_ME_NONE)
There's no createTile in OTHire, but the doAreaCombatHealth seems to be bugged too and it works.All you have to do is creating a new tile so you can place items on it later (including grounds).
in 0.4 it was possible too, by a little glitch (which probably still works because @MatheusMkalo used it in this system)Code:// Game.createTile(x, y, z[, isDynamic = false]) // Game.createTile(position[, isDynamic = false])
Code:doAreaCombatHealth(0, 0, self, 0, 0, 0, CONST_ME_NONE)
Here you go:There's no createTile in OTHire(...)
function Game.createTile(pos)
doAreaCombatHealth(0,0,pos,0,0,0,255)
return true
end
lolHere you go:
Code:function Game.createTile(pos) doAreaCombatHealth(0,0,pos,0,0,0,255) return true end
This actually adds another layer of difficulty to pvp and makes it kinda interesting, i made this so instead of outfits you use a broom with duration, dragons can fly and you can make raids in the air, etcRIP PvP, Otherwise a cool system.
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Im also trying that, the script creates only one tile and when you have higher speed you walk stucking, stoping:@Mkalo is possible create tile id 460 in area 3x3? if yes, u can help me?