Hidroponica
Member
- Joined
- Feb 16, 2016
- Messages
- 75
- Reaction score
- 8
could help make the local exhaust = Condition (CONDITION EXHAUST COMBAT) that with a 60% chance the player could make exhaust combat in another player for one second?
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
combat:setParameter(COMBAT_PARAM_USECHARGES, 1)
function onGetFormulaValues(player, skill, attack, factor)
local skillTotal = skill * attack
local levelTotal = player:getLevel() / 5
return -(((skillTotal * 0.01) + 1) + (levelTotal)), -(((skillTotal * 0.03) + 6) + (levelTotal))
end
local exhaust = Condition(CONDITION_EXHAUST_COMBAT)
exhaust:setParameter(CONDITION_PARAM_TICKS, 1000)
combat:setCondition(exhaust)
local exhaustAttackGroup = Condition(CONDITION_SPELLGROUPCOOLDOWN)
exhaustAttackGroup:setParameter(CONDITION_PARAM_SUBID, 1)
exhaustAttackGroup:setParameter(CONDITION_PARAM_TICKS, 1000)
combat:setCondition(exhaustAttackGroup)
combat:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
combat:setParameter(COMBAT_PARAM_USECHARGES, 1)
function onGetFormulaValues(player, skill, attack, factor)
local skillTotal = skill * attack
local levelTotal = player:getLevel() / 5
return -(((skillTotal * 0.01) + 1) + (levelTotal)), -(((skillTotal * 0.03) + 6) + (levelTotal))
end
local exhaust = Condition(CONDITION_EXHAUST_COMBAT)
exhaust:setParameter(CONDITION_PARAM_TICKS, 1000)
combat:setCondition(exhaust)
local exhaustAttackGroup = Condition(CONDITION_SPELLGROUPCOOLDOWN)
exhaustAttackGroup:setParameter(CONDITION_PARAM_SUBID, 1)
exhaustAttackGroup:setParameter(CONDITION_PARAM_TICKS, 1000)
combat:setCondition(exhaustAttackGroup)
combat:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
Last edited: