Ascuas Funkeln
Rakkedo Game
- Joined
- Apr 14, 2013
- Messages
- 549
- Solutions
- 32
- Reaction score
- 305
- Location
- Poland
- GitHub
- AscuasFunkeln
C++:
if (noPongTime >= 60000 && canLogout()) {
if (g_creatureEvents->playerLogout(this)) {
if (client) {
client->logout(true, true);
} else {
g_game.removeCreature(this, true);
}
}
}
What i need is to make player force kick when they close client, but he can be unlimited afk when client is online.
So, editing time in kickidleplayer is useless in this case.
Change this:
C++:
if (noPongTime >= 60000 && canLogout()) {
C++:
if (noPongTime >= 60000) {