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Fossil | 4.0 | Development Thread

Infamous broken mechanics from the past are being enabled, here you can see some "roof-shooting" being praticed.


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Infamous broken mechanics from the past are being enabled, here you can see some "roof-shooting" being praticed.
the game was much different back then, perhaps it was intended back when they weren't sure which direction they were going to take

any technical details on how the map is being edited?
do you use otbm format together with otb file or something older?
did you generate spr/dat files or you rewrote the mapeditor to support older formats?
 
the game was much different back then, perhaps it was intended back when they weren't sure which direction they were going to take

any technical details on how the map is being edited?
do you use otbm format together with otb file or something older?
did you generate spr/dat files or you rewrote the mapeditor to support older formats?
It's protocol 7.72. I replaced sprites and I'm editing the server and gonna edit OTClient to work like the old client.
 
I think a big challenge for this project would be to let people know about it. I only found out about it because of your signature (should you update?). I find it charming and interesting and wish it were to get more traction. Any plans to accomplish that?
 
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