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Frag reward- Frag Counter- Death Broadcast- & Death note

XouruS

Active Member
Joined
Dec 29, 2009
Messages
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Reaction score
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Location
Canada
This is a awsome script, i recommend to everyone to try it!
Tested on TFS 0.3.6.
(reward adds item/lvl).


REWARD PART

data/actions/actions.xml add
Code:
<action itemid="8698" script="item.lua" />

data/actions/scripts make item.lua

Code:
function onUse(cid, item, frompos, item2, topos)
--config----------------------------
local lvl = getPlayerLevel(cid)
local nlvl = getPlayerLevel(cid) + 2
--end-------------------------------
if item.itemid > 2698 then
local exp = (50 * (lvl) * (lvl) * (lvl) - 150 * (lvl) * (lvl) + 400 * (lvl)) / 3
local nexp = (50 * (nlvl) * (nlvl) * (nlvl) - 150 * (nlvl) * (nlvl) + 400 * (nlvl)) / 3
local newexp = nexp - exp
doPlayerAddExp(cid,newexp)
doSendAnimatedText(getPlayerPosition(cid), "Woot!", 198)
doRemoveItem(item.uid, 1)
end
end

gz, you done the reward part, now

goto data/creaturescripts/creaturescripts.xml add
Code:
<event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/>

data/creaturescripts/scripts/ add Deathbroadcast.lua

Code:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 8698,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			 doItemSetAttribute(uid, "aid", "2222")
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end


Last step: add this line to data/creaturescripts/scripts/login.lua

Code:
registerCreatureEvent(cid, "DeathBroadcast")

Your done.
 
it would be better to ask why aren't people still using mods? That would make whole script thing 99X easier? :S
 
[08/09/2011 16:12:32] [Error - CreatureScript Interface]
[08/09/2011 16:12:32] data/creaturescripts/scripts/Freward.lua:eek:nDeath
[08/09/2011 16:12:32] Description:
[08/09/2011 16:12:32] data/creaturescripts/scripts/Freward.lua:51: bad argument #2 to 'max' (number expected, got string)
[08/09/2011 16:12:32] stack traceback:
[08/09/2011 16:12:32] [C]: in function 'max'
[08/09/2011 16:12:32] data/creaturescripts/scripts/Freward.lua:51: in function <data/creaturescripts/scripts/Freward.lua:43>
 
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