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Frag Reward

XouruS

Active Member
Joined
Dec 29, 2009
Messages
941
Reaction score
36
Location
Canada
Hello, i want to make this script add also 2platinum coins for each frag.

Code:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 8698,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			 doItemSetAttribute(uid, "aid", "2222")
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end
 
Code:
local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
    killStorageValue = 3943,
    deathStorageValue = 3944,
 
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 8698,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
    },
 
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
 
    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },
 
    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 215
    },
 
    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 215
    }
}
 
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList[i]
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
 
            local values = {
                ["KILLERKILLS"] = killerKills,
                ["KILLERDEATHS"] = killerDeaths,
                ["KILLERNAME"] = getCreatureName(killer),
                ["KILLERLEVEL"] = killerLevel,
 
                ["TARGETKILLS"] = targetKills,
                ["TARGETDEATHS"] = targetDeaths,
                ["TARGETNAME"] = getCreatureName(cid),
                ["TARGETLEVEL"] = targetLevel
            }
 
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
 
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
             doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
             doItemSetAttribute(uid, "aid", "2222")
             doPlayerAddItem(cid, 2152, 1) 
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
 
    return true
end
 
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