• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Frager delete

BugaS

Donżuan
Joined
Mar 12, 2009
Messages
1,219
Reaction score
9
Location
NYC
Mam taki skrypt:

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
doCreatureSay(cid, "Frags sucesfully removed.", TALKTYPE_MONSTER)
doPlayerSetSkullEnd(cid, 0, SKULL_WHITE) 
doPlayerRemoveItem(cid, 2320, 1)
if(getCreatureSkullType(cid) == 4) then
doPlayerSetSkullEnd(cid, 0, SKULL_RED) 
end
return true
end
i nie usuwa fragow.
Pomozcie
 
Spróbuj ten:

PHP:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(getPlayerRedSkullTicks(cid) == 0) then
        doCreatureSay(cid, "You dont have any frags!", TALKTYPE_ORANGE_1)
    else
        doCreatureSay(cid, "Frags sucesfully removed.", TALKTYPE_ORANGE_1)
        doPlayerSetRedSkullTicks(cid, -getPlayerRedSkullTicks(cid))
        doTransformItem(item.uid, 2320)
    end
end

Rep+ me ;]
 
Last edited:
blad w 2 linijce wyskakuje co do getPlayerRedSkullTicks
 
Jaki masz silnik?

Może dodaj to do actions i będzie?

PHP:
<action itemid="9969" event="script" value="blackskull.lua"/>
 
A może spróbuj z
PHP:
getPlayerSkull(cid)

Nie znam się na tym dobrze, ale kto wie, może to zadziała ;x
 
Działa, ale kiedy dodaje linijke ktora odpowiada za usuwanie fragow to crashuje.
A sam skrypt ktory usuwa rsa wewnetrznie w grze to dziala.
 
Back
Top