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Lua Frags System

marcos16

Falkhonn
Joined
May 4, 2012
Messages
224
Reaction score
1
Hello. My! Frags system appears in a table when using it. I would like it to appear in Default. Could someone modify it for me?

Code:
local config = {
    useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
    advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}

function onSay(cid, words, param, channel)
    if(not config.useFragHandler) then
        return false
    end

    local time = os.time()
    local times = {today = (time - 86400), week = (time - (7 * 86400))}

    local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
    if(result:getID() ~= -1) then
        repeat
            local content = {
                name = result:getDataString("name"),
                level = result:getDataInt("level"),
                date = result:getDataInt("date")
            }
            if(content.date > times.today) then
                table.insert(contents.day, content)
            elseif(content.date > times.week) then
                table.insert(contents.week, content)
            else
                table.insert(contents.month, content)
            end
        until not result:next()
        result:free()
    end

    local size = {
        day = table.maxn(contents.day),
        week = table.maxn(contents.week),
        month = table.maxn(contents.month)
    }
    if(config.advancedFragList) then
        local result = "Frags gained today: " .. size.day .. "."
        if(size.day > 0) then
            for _, content in ipairs(contents.day) do
                result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
            end

            result = result .. "\n"
        end

        result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
        if(size.week > 0) then
            for _, content in ipairs(contents.week) do
                result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
            end

            result = result .. "\n"
        end

        result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
        if(size.month > 0) then
            for _, content in ipairs(contents.month) do
                result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
            end

            result = result .. "\n"
        end

        local skullEnd = getPlayerSkullEnd(cid)
        if(skullEnd > 0) then
            result = result .. "\nSua " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull ira sair em " .. os.date("%d %B %Y %X", skullEnd)
        end

        doPlayerPopupFYI(cid, result)
    else   
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Limites para sua redskull: 4 por dia, 8 por semana, 16 por mês.")
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você tem " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")
        if(size.day > 0) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "ultimo frag em " .. os.date("%d %B %Y %X", contents.day[1].date) .. " no level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")
        end

        local skullEnd = getPlayerSkullEnd(cid)
        if(skullEnd > 0) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "sua " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull  ira sair  em " .. os.date("%d %B %Y %X", skullEnd))
        end
    end

    return true
end
 
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