local condition1 = createConditionObject(CONDITION_INFIGHT)
local condition2 = createConditionObject(CONDITION_EXHAUST)
local condition3 = createConditionObject(CONDITION_MUTED)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition2, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition3, CONDITION_PARAM_TICKS, -1)
function onSay(cid, words, param)
if(param == "") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Name required.")
return TRUE
end
local player = getPlayerByNameWildcard(param)
local pos = getCreaturePosition(player)
local nha = {x = pos.x, y = pos.y - 3, z = pos.z, stackpos = 255}
local sha = {x = pos.x, y = pos.y + 3, z = pos.z, stackpos = 255}
local wha = {x = pos.x - 3, y = pos.y, z = pos.z, stackpos = 255}
local eha = {x = pos.x + 3, y = pos.y, z = pos.z, stackpos = 255}
local nwa = {x = pos.x - 2, y = pos.y - 2, z = pos.z, stackpos = 255}
local nea = {x = pos.x + 2, y = pos.y - 2, z = pos.z, stackpos = 255}
local sea = {x = pos.x + 2, y = pos.y + 2, z = pos.z, stackpos = 255}
local swa = {x = pos.x - 2, y = pos.y + 2, z = pos.z, stackpos = 255}
if getPlayerGroupId(cid) >= getPlayerGroupId(player) then
if getPlayerStorageValue(player, 12346) < 0 then
if((doCreatureSetNoMove(player, 1))== LUA_ERROR) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")
end
setPlayerStorageValue(player, 12346, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now not move.")
doSendAnimatedText(getCreaturePosition(player), "Frozen", 64)
doSendDistanceShoot(nha, pos, 28)
doSendDistanceShoot(sha, pos, 28)
doSendDistanceShoot(wha, pos, 28)
doSendDistanceShoot(eha, pos, 28)
doSendDistanceShoot(nwa, pos, 28)
doSendDistanceShoot(nea, pos, 28)
doSendDistanceShoot(sea, pos, 28)
doSendDistanceShoot(swa, pos, 28)
doSendMagicEffect(pos, 52)
doAddCondition(player, condition1)
doAddCondition(player, condition2)
doAddCondition(player, condition3)
elseif getPlayerStorageValue(player, 12346) >= 0 then
if((doCreatureSetNoMove(player, 0))== LUA_ERROR) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")
end
setPlayerStorageValue(player, 12346, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now move again.")
doSendAnimatedText(getCreaturePosition(player), "Can Move", 168)
doSendDistanceShoot(pos, nha, 37)
doSendDistanceShoot(pos, sha, 37)
doSendDistanceShoot(pos, wha, 37)
doSendDistanceShoot(pos, eha, 37)
doSendDistanceShoot(pos, nwa, 37)
doSendDistanceShoot(pos, nea, 37)
doSendDistanceShoot(pos, sea, 37)
doSendDistanceShoot(pos, swa, 37)
doSendMagicEffect(pos, 49)
doRemoveCondition(cid, CONDITION_INFIGHT)
doRemoveCondition(cid, CONDITION_EXHAUST)
doRemoveCondition(cid, CONDITION_MUTED)
end
end
return TRUE
end