Zell
Intermediate OT User
- Joined
- Oct 23, 2010
- Messages
- 214
- Reaction score
- 117
Hi ppl, some time ago I was playing Dark souls saga again, and it's reminded me to old Tibia, I was thinking in the old awesome games from ps1-ps2 have and his rpg systems, and I thought that on tibia.
Someone here played Dark Cloud? the game was based in the evolution of weapons, synthesizing minerals on it (diamonds, pearls, etc)
Well, Dark Souls have an incredible pvp systems based on souls as Experience, if you kill someone who has a lot of souls you absorb it, think about it..on tibia.
And I'll try to mix some games systems into 7.4-7,60 protocol.
I JUST WANT your opinion about it, please say me if you think is a good idea, because maybe IM WRONG!
And after think and think and think on this, I've start programming simple things.
A new rpg game with lore, pyromancies, new spells, new sprites and a beautiful world.
Stats..
New systems of Stats Skills called:
Strength: Increases damage on weapons (club/axe/sword)
Dexterity: Get more dexterity to walk faster..
Intelligence: Meets Intelligence requirements for special equipment/pyromancies(runes) or strong weapons
Distance Weapons: You must know it..
Critical: that means your % to deal a critical hit
The souls is your coin here, you trade souls with NPC'S for buy or sell items
and you can convert souls to "stone souls" for trade it with other players.
New spells system: you can increase the afinity's spell using it, and upgrade to next levels dealing more dmg or increasing his area.
Level Up is available as an option talking with NPC near temples. When leveling up, one spends accumulated souls to invest points into one of eight stats. This can cause a variety of effects.
Here some screenshoots:
If you like it I continue developing the project!
Someone here played Dark Cloud? the game was based in the evolution of weapons, synthesizing minerals on it (diamonds, pearls, etc)
Well, Dark Souls have an incredible pvp systems based on souls as Experience, if you kill someone who has a lot of souls you absorb it, think about it..on tibia.
And I'll try to mix some games systems into 7.4-7,60 protocol.
I JUST WANT your opinion about it, please say me if you think is a good idea, because maybe IM WRONG!
And after think and think and think on this, I've start programming simple things.
A new rpg game with lore, pyromancies, new spells, new sprites and a beautiful world.
Stats..
New systems of Stats Skills called:
Strength: Increases damage on weapons (club/axe/sword)
Dexterity: Get more dexterity to walk faster..
Intelligence: Meets Intelligence requirements for special equipment/pyromancies(runes) or strong weapons
Distance Weapons: You must know it..
Critical: that means your % to deal a critical hit
The souls is your coin here, you trade souls with NPC'S for buy or sell items
and you can convert souls to "stone souls" for trade it with other players.
New spells system: you can increase the afinity's spell using it, and upgrade to next levels dealing more dmg or increasing his area.
Level Up is available as an option talking with NPC near temples. When leveling up, one spends accumulated souls to invest points into one of eight stats. This can cause a variety of effects.
Here some screenshoots:
If you like it I continue developing the project!