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Full HP and MP when level up

Uh... ya... for some reason this keeps debugging my server. I'm using 0.3.5 o.o

Apparently doCreatureAddHealth(cid) debugs my server, any ideas how to fix the problem?
 
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Uh... ya... for some reason this keeps debugging my server. I'm using 0.3.5 o.o

Apparently doCreatureAddHealth(cid) debugs my server, any ideas how to fix the problem?

Um.. It shouldn't. You sure you did as i said? Works for me on 0.3.5

(from 0.3.5 doc)

Lua:
doCreatureAddHealth(cid, health[, force])
 
Um.. It shouldn't. You sure you did as i said? Works for me on 0.3.5

(from 0.3.5 doc)

Lua:
doCreatureAddHealth(cid, health[, force])

Yep, I did everything you said. I even tried it with just adding 50hp to see if it was adding to much HP which might have been the problem, but it just debugged the server. ._.
 
Hm.. Do you have SKILL__LEVEL in your constant list? (data/lib)
 
does anyone have a levelup lua that refills full life and mana that works with tfs 4.0 3884?
 
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