Distro: TFS 0.3.x
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Author:
![bearpaw.png](/proxy.php?image=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F2864%2Fbearpaw.png&hash=5e07571910152cfef45b60d21cd11b2c)
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Require: Lua socket (Install here: http://otland.net/f163/lua-modules-otserv-socket-luasql-74836/)
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Version: 1.0
Hello, before anithinf i had to say, this script only REDUCE da,ages by DDoS attack dont protect you! This script check your connection, if another website dont response this sscript will kick all players to dont made players die!
Lest install, go to globalevents and add this tag:
PHP:
<globalevent name="ddos" interval="120" event="script" value="noDDoS.lua"/>
Here is a good question, if this script runs every 120 seconds each 120 seconds this script will check if an website (in case google) is online, if your connection need 3 seconds to load google this script will freeze your server BY 3 seconds, if you put interval = 10 mins, if you get DDoS attack this script will not work better because DDoS attack take around 1~3 mins to kill many players because lag.
Lest go to script:
Lua:
------ DDoS protection
------ By Mock
------ Require Lua socket
local conf = {
check_website1 = 'http://www.google.com/', ---- First website
check_website2 = 'http://pt.wikipedia.org/', ---- Second website
ifoff = { --- If this 2 websites was offline
kickall = true, --- Kick all players?
save = true, --- Save server?
closeserver = true, --- Exit server?
}
}
--[[
This script every X seconds will check if google is online,
if google is off it will check wikipedia, if wikipedia is
off too is because your net is verry overloaded (DDoS attack)
or your connection is down. If all this is off this script
will kick all players, save server and close server.
]]
function onThink(interval, lastExecution)
assert(socket,'Please install socket!')
assert(socket.http,'Please install socket.http')
local re,info,kind = pcall(socket.http.request,conf.check_website1)
if not info or re == false then
print('::Google is off?\a')
if conf.check_website2 and conf.check_website2 ~= '' and conf.check_website2:len() > 6 then
local re,info,kind = pcall(socket.http.request,conf.check_website2)
if not info or re == false then
print('::We are under attack or you connection is offline!\a\a')
if conf.ifoff.kickall == true then
for i,b in pairs(getPlayersOnline()) do
doRemoveCreature(b)
end
end
if conf.ifoff.save == true then
saveServer()
end
if conf.ifoff.closeserver == true then
os.sleep(2)
os.exit()
end
end
end
end
return TRUE
end
Now look it, website1 and website2, ig google is offline it's because or your net is down or your connection is overloaded and your server will keep running but players will die for monsters :huh:. So this script check if google is online, if google is off script will: kick all players, save server, close server to prevent damages. But if google is offline and your net no in config you can change the second website to check!
You can change, goole to youtube, facebook, yahoo, or another website with HIG uptime around 99.9%~ and fast loading.
Last edited: