What server you use?
i use TFS 0.3.4
tfs 0.3.4PL2 ?
Tfs 0.3.4
Rofl...
Nyways very creative script Shawak, well done as always keep em coming :thumbup:
ah i see thanks
repp for you
i use 0.3.4 but it dont work :/
Funny script xD
Lua:--[[ Russian Roulette by Maxi (Shawak) ]]-- local newPos = {x=XXX,y=YYY,z=Z} -- position there you get teleportet after win the game local positions = { ---------------------------------------------------------------------- ---------------- CONFIG ---------------------------------------------- ---------------------------------------------------------------------- {x = 1116, y = 1148, z = 7, stackpos = 253}, {x = 1118, y = 1150, z = 7, stackpos = 253}, {x = 1116, y = 1152, z = 7, stackpos = 253}, {x = 1114, y = 1150, z = 7, stackpos = 253}, ---------------------------------------------------------------------- ---------------- CONFIG END ------------------------------------------ ---------------------------------------------------------------------- } local fight = createConditionObject(CONDITION_INFIGHT,24*60*60*1000) function onUse(cid, item, frompos, item2, topos) local cfg = { active = 9999, speed = 200, addSpeed = 100, maxSpeed = 1100 } local cfg, active, speed, addSpeed, maxSpeed, player, ded_player_pos = cfg, cfg.active, cfg.speed, cfg.addSpeed, cfg.maxSpeed, {0, 0, 0, 0}, {} local player1 = getThingfromPos(positions[1]) local player2 = getThingfromPos(positions[2]) local player3 = getThingfromPos(positions[3]) local player4 = getThingfromPos(positions[4]) if getGlobalStorageValue(active) == 0 or getGlobalStorageValue(active) == FALSE then if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then -- if getPlayerGroupId(player1) == 1 and getPlayerGroupId(player2) == 1 and getPlayerGroupId(player3) == 1 and getPlayerGroupId(player4) == 1 and isPlayer(player1) == TRUE and isPlayer(player2) == TRUE and isPlayer(player3) == TRUE and isPlayer(player4) == TRUE then setGlobalStorageValue(active, 1) for i = 1 ,4 do player[i] = getThingfromPos(positions[i]) doAddCondition(player[i].uid, fight) doCreatureSetNoMove(player[i].uid, 1) end doSendAnimatedText(frompos,"~~GO!~~",180) addEvent(system,100,{cfg = cfg, player1 = player1, player2 = player2, player3 = player3, player4 = player4, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) -- else -- doPlayerSendTextMessage(cid,18,"This game works only with players.") -- end else doPlayerSendTextMessage(cid,18,"You need 4 players.") end else doPlayerSendTextMessage(cid,18,"The game is already been running.") end return TRUE end function system(parameters) local cfg, player1, player2, player3, player4, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.player1, parameters.player2, parameters.player3, parameters.player4, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos if speed < maxSpeed then addEvent(effect1,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) elseif speed >= maxSpeed then local player = {0, 0, 0, 0} local ded_player = getThingfromPos(ded_player_pos) doSendAnimatedText(ded_player_pos,"~~PENG~~",180) doCreatureAddHealth(ded_player.uid,-getCreatureHealth(ded_player.uid)) for i = 1 ,4 do player[i] = getThingfromPos(positions[i]) if player[i].itemid > 0 then doCreatureSetNoMove(player[i].uid, 0) doRemoveCondition(player[i].uid, CONDITION_INFIGHT) doTeleportThing(player[i],newPos) end end speed = cfg.speed addSpeed = cfg.addSpeed setGlobalStorageValue(active,0) end return TRUE end function effect1(parameters) local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos if speed < maxSpeed then if math.random(1,25) <= 5 then speed = speed+addSpeed end doSendMagicEffect(positions[1],39) ded_player_pos = positions[1] addEvent(effect2,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) else addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) end return TRUE end function effect2(parameters) local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos if speed < maxSpeed then if math.random(1,25) <= 5 then speed = speed+addSpeed end doSendMagicEffect(positions[2],39) ded_player_pos = positions[2] addEvent(effect3,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) else addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) end return TRUE end function effect3(parameters) local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos if speed < maxSpeed then if math.random(1,25) <= 5 then speed = speed+addSpeed end doSendMagicEffect(positions[3],39) ded_player_pos = positions[3] addEvent(effect4,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) else addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) end return TRUE end function effect4(parameters) local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos if speed < maxSpeed then if math.random(1,25) <= 5 then speed = speed+addSpeed end doSendMagicEffect(positions[4],39) ded_player_pos = positions[4] addEvent(effect1,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) else addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos}) end return TRUE end
I added it for you, change..
.. to your position.Lua:local newPos = {x=XXX,y=YYY,z=Z}
Regards,
Shawak
Change..
9999 to any other number, example: 9998.Code:local cfg = { active = [COLOR="Red"]9999[/COLOR], speed = 200, addSpeed = 100, maxSpeed = 1100 }
Regards,
Shawak
What server are you using?
--[[
Russian Roulette
by Maxi (Shawak)
]]--
local newPos = {x=XXX,y=YYY,z=Z} -- position there you get teleportet after win the game
local positions = {
----------------------------------------------------------------------
---------------- CONFIG ----------------------------------------------
----------------------------------------------------------------------
{x = 1116, y = 1148, z = 7, stackpos = 253},
{x = 1118, y = 1150, z = 7, stackpos = 253},
{x = 1116, y = 1152, z = 7, stackpos = 253},
{x = 1114, y = 1150, z = 7, stackpos = 253},
----------------------------------------------------------------------
---------------- CONFIG END ------------------------------------------
----------------------------------------------------------------------
}
local fight = createConditionObject(CONDITION_INFIGHT,24*60*60*1000)
function onUse(cid, item, frompos, item2, topos)
local cfg = { active = 9999, speed = 200, addSpeed = 100, maxSpeed = 1100 }
local cfg, active, speed, addSpeed, maxSpeed, player, ded_player_pos = cfg, cfg.active, cfg.speed, cfg.addSpeed, cfg.maxSpeed, {0, 0, 0, 0}, {}
local player1 = getThingfromPos(positions[1])
local player2 = getThingfromPos(positions[2])
local player3 = getThingfromPos(positions[3])
local player4 = getThingfromPos(positions[4])
if getGlobalStorageValue(active) == 0 or getGlobalStorageValue(active) == FALSE then
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
-- if getPlayerGroupId(player1) == 1 and getPlayerGroupId(player2) == 1 and getPlayerGroupId(player3) == 1 and getPlayerGroupId(player4) == 1 and isPlayer(player1) == TRUE and isPlayer(player2) == TRUE and isPlayer(player3) == TRUE and isPlayer(player4) == TRUE then
setGlobalStorageValue(active, 1)
for i = 1 ,4 do
player[i] = getThingfromPos(positions[i])
doAddCondition(player[i].uid, fight)
doCreatureSetNoMove(player[i].uid, 1)
end
doSendAnimatedText(frompos,"~~GO!~~",180)
addEvent(system,100,{cfg = cfg, player1 = player1, player2 = player2, player3 = player3, player4 = player4, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
-- else
-- doPlayerSendTextMessage(cid,18,"This game works only with players.")
-- end
else
doPlayerSendTextMessage(cid,18,"You need 4 players.")
end
else
doPlayerSendTextMessage(cid,18,"The game is already been running.")
end
return TRUE
end
function system(parameters)
local cfg, player1, player2, player3, player4, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.player1, parameters.player2, parameters.player3, parameters.player4, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos
if speed < maxSpeed then
addEvent(effect1,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
elseif speed >= maxSpeed then
local player = {0, 0, 0, 0}
local ded_player = getThingfromPos(ded_player_pos)
doSendAnimatedText(ded_player_pos,"~~PENG~~",180)
doCreatureAddHealth(ded_player.uid,-getCreatureHealth(ded_player.uid))
for i = 1 ,4 do
player[i] = getThingfromPos(positions[i])
if player[i].itemid > 0 then
doCreatureSetNoMove(player[i].uid, 0)
doRemoveCondition(player[i].uid, CONDITION_INFIGHT)
doTeleportThing(player[i].uid ,newPos)
end
end
speed = cfg.speed
addSpeed = cfg.addSpeed
setGlobalStorageValue(active,0)
end
return TRUE
end
function effect1(parameters)
local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos
if speed < maxSpeed then
if math.random(1,25) <= 5 then
speed = speed+addSpeed
end
doSendMagicEffect(positions[1],39)
ded_player_pos = positions[1]
addEvent(effect2,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
else
addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
end
return TRUE
end
function effect2(parameters)
local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos
if speed < maxSpeed then
if math.random(1,25) <= 5 then
speed = speed+addSpeed
end
doSendMagicEffect(positions[2],39)
ded_player_pos = positions[2]
addEvent(effect3,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
else
addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
end
return TRUE
end
function effect3(parameters)
local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos
if speed < maxSpeed then
if math.random(1,25) <= 5 then
speed = speed+addSpeed
end
doSendMagicEffect(positions[3],39)
ded_player_pos = positions[3]
addEvent(effect4,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
else
addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
end
return TRUE
end
function effect4(parameters)
local cfg, positions, active, speed, addSpeed, maxSpeed, ded_player_pos = parameters.cfg, parameters.positions, parameters.active, parameters.speed, parameters.addSpeed, parameters.maxSpeed, parameters.ded_player_pos
if speed < maxSpeed then
if math.random(1,25) <= 5 then
speed = speed+addSpeed
end
doSendMagicEffect(positions[4],39)
ded_player_pos = positions[4]
addEvent(effect1,speed,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
else
addEvent(system,100,{cfg = cfg, positions = positions, active = active, speed = speed, addSpeed = addSpeed, maxSpeed = maxSpeed, ded_player_pos = ded_player_pos})
end
return TRUE
end