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Function doStartTrade(cid, target, item) 0.4 -> 1.2

igorlabanca

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Joined
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Help I need add this function in tfs 1.2

Code:
int32_t LuaInterface::luaDoStartTrade(lua_State* L)
{
    ScriptEnviroment* env = getEnv();

    Item* item = env->getItemByUID(popNumber(L));
    if(!item)
    {
        errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND));
        lua_pushboolean(L, false);
        return 1;
    }

    Player* target = env->getPlayerByUID(popNumber(L));
    Player* player = env->getPlayerByUID(popNumber(L));
    if(!player || !target)
    {
        errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
        lua_pushboolean(L, false);
        return 1;
    }


    if(g_game.internalStartTrade(player, target, item))
    {
        lua_pushboolean(L, true);
        return 1;
    }
    return 1;
}
 
Help I need add this function in tfs 1.2

Code:
int32_t LuaInterface::luaDoStartTrade(lua_State* L)
{
    ScriptEnviroment* env = getEnv();

    Item* item = env->getItemByUID(popNumber(L));
    if(!item)
    {
        errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND));
        lua_pushboolean(L, false);
        return 1;
    }

    Player* target = env->getPlayerByUID(popNumber(L));
    Player* player = env->getPlayerByUID(popNumber(L));
    if(!player || !target)
    {
        errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
        lua_pushboolean(L, false);
        return 1;
    }


    if(g_game.internalStartTrade(player, target, item))
    {
        lua_pushboolean(L, true);
        return 1;
    }
    return 1;
}
Code:
int LuaScriptInterface::luaGameStartTrade(lua_State* L) {
    // Game.startTrade(player, target, item)
    Item* item = getUserdata<Item>(L, 3);

    if(!item) {
        reportErrorFunc(getErrorDesc(LUA_ERROR_ITEM_NOT_FOUND));
        pushBoolean(L, false);
        return 1;
    }

    Player* target = getUserdata<Player>(L, 2);
    Player* player = getUserdata<Player>(L, 1);
    if(!player || !target) {
        reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
        pushBoolean(L, false);
        return 1;
    }

    pushBoolean(L, g_game.internalStartTrade(player, target, item));
    return 1;
}

Code:
    registerMethod("Game", "startTrade", LuaScriptInterface::luaGameStartTrade);
 
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