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Function lists

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JayBeee

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Alright, folks. I really need the function lists of different distros. It's kinda annoying not to know the functions of Evolutions or whatever when you're trying to help someone. So if you find a functions list for any distro, please post it here (with the name of the distro too of course).

Here's TFS 0.2 Final.

Code:
[ LUA FUNCTIONS
    Project Name
        The Forgotten Server

    Version
        0.2

    Codenamed
        "Mystic Spirit"

    License
        GNU GPLv3

    Forum
        http://otland.net/
]

[ ABOUT
    List with all Lua functions available.
    You can read the short instructions for all the functions;
        how to use, what it returns and an usage example.
]

[ "get" functions
    Introduction
        These functions will return a requested string or value.

    LIST
        getPlayerFood(cid)
            Info
                This function will check how many seconds a player is full.

            Returns
                Time in second for which player is full: 360.
                    Ham - 360, Meat - 180, Fish - 145

        getCreatureHealth(cid)
            Info
                This function will check for creatures health points.

            Returns
                Creatures current health points.

        getCreatureMaxHealth(cid)
            Info
                This function will check for creatures max health points.

            Returns
                Creatures max health points.

        getPlayerMana(cid)
            Info
                This function will check for creatures mana points.

            Returns
                Creatures current mana points.

        getPlayerMaxMana
            Info
                This function will check for creatures max mana points.

            Returns
                Creatures max mana points.

        getPlayerLevel(cid)
            Info
                This function will check for players current level.

            Returns
                Players current level.

        getPlayerMagLevel(cid)
            Info
                This function will check for players current magic level.

            Returns
                Players current magic level.

        getPlayerName(cid)
            Info
                This function will check for players name.

            Returns
                Players name.

        getPlayerAccess(cid)
            Info
                This function will check for players access.

            Returns
                Players access.

        getPlayerPosition(cid)
            Info
                This function will check for players current position.

            Returns
                Position in array
                    Example
                        {x = 127, y = 7, z = 9, stackpos = 1}
                        {x = 396, y = 582, z = 13, stackpos = 2} (when player is on an item)

            Example
                local playerPos = getPlayerPosition(cid)
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your current position is [X: "..playerPos.x.." | Y: "..playerPos.y.." | Z: "..playerPos.z.."].")

        getPlayerSkill(cid, skillid)
            Info
                This function will check for player actually position.
                    Skillid can be:
                        0 = Fist Fighting
                        1 = Club Fighting
                        2 = Sword Fighting
                        3 = Axe Fighting
                        4 = Distance Fighting
                        5 = Shielding
                        5 = Fishing

            Returns
                Player skill value.
                    For Example
                        37
                        10

            Example
                if getPlayerSkill(cid, 2) >= 20 then --Checking for sword skill value
                    doPlayerAddItem(cid, 2376, 1) --give sword, when skill >= 20
                else    
                    doPlayerSendCancel(cid, "Sorry, your sword skill is not high enough.")
                end    

        getPlayerTown(cid)
            Info
                This function will check player actually Town ID.
    
            Returns
                Player Town ID.
                    For Example:
                        1
                        3

            Example
                local playerPos = getCreaturePosition(cid)
                if getPlayerTown(cid) == 1 then
                    doSendAnimatedText(playerPos, 'I am leaving in town with id: 1 (Main City)! :)', TEXTCOLOR_GOLD)
                elseif getPlayerTown(cid) == 2 then
                    doSendAnimatedText(playerPos, 'I am leaving in town with id: 2 (Desert City)! :)', TEXTCOLOR_GOLD)
                end

        getPlayerVocation(cid)
            Info
                This function will check player Vocation ID.
    
            Returns
                Player Vocation ID.
                    For Example:
                        1 - when player vocation is Sorcerer
                        7 - when player vocation is Royal Paladin

            Example
                local playerVoc = getPlayerVocation(cid)
                    if playerVoc == 1 or playerVoc == 5 then --If Vocation is Sorcerer or Master Sorcerer then weapon = Wand
                        weapon == 2190 --Wand of vortex
                    elseif playerVoc == 2 or playerVoc == 6 then --If Voc == Druid or Elder Druid then weapon = Rod
                        weapon == 2182 --Snakebite Rod
                    elseif playerVoc == 3 or playerVoc == 7 then --If Voc == Paladin or Royal Paladin then weapon = Spear
                        weapon == 2389 --Spear
                    elseif playerVoc == 4 or playerVoc == 8 then --If Voc == Knight or Elite Knight then weapon = Sword
                        weapon == 2412 --Katana
                    end
                doPlayerAddItem(cid, weapon, 1)

        getPlayerItemCount(cid,itemid)
            Info
                This function will check how much items with == itemid player actually have.
    
            Returns
                Count of itemid.
                    For Example:
                        2 - when player have 2x royal spear
                        189 - when player have 189 platinum coins

            Example
                local crystalCoins = getPlayerItemCount(cid, 2160)
                local platinumCoins = getPlayerItemCount(cid, 2152)
                local goldCoins = getPlayerItemCount(cid, 2148)
                    money = crystalCoins * 10000 + platinumCoins * 100 + goldCoins
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your money: " ..money.. "gp")

        getPlayerSoul(cid)
            Info
                This function will check how much soul points player actually have.
    
            Returns
                Player actually soul points.
                    For Example:
                        27 - when player have 27 soul points
                        134 - when player have 134 soul points

            Example
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your soul points: " ..getPlayerSoul(cid))

        getPlayerFreeCap(cid)
            Info
                This function will check how much free cap points player actually have.
    
            Returns
                Player actually cap points.
                    For Example:
                        181 - when player have 181 capacity
                        1460 - when player have 1460 capacity

            Example
                local playerCap = getPlayerFreeCap(cid)
                local item = 2393 --Giant Sword
                local itemweight = getItemWeight(item, 1)
                    if playerCap >= itemweight then
                        doPlayerSendTextMessage(cid,22,'You have found a giant sword.')
                        doPlayerAddItem(cid,item,1)
                    else
                        doPlayerSendTextMessage(cid, 22, 'You have found a giant sword weighing ' ..itemweight.. ' oz it\'s too heavy.')

        getPlayerLight(cid)
            Info
                This function will check for player actually light.

            Returns
                Player actually light.
                    For Example:
                        215 - after using "utevo gran lux"

        getPlayerSlotItem(cid, slot)
            Info
                This function will check what item player have actually in slot.
                    Skillid can be:
                        1 = helmet
                        2 = necklace slot (amulet of loss etc.)
                        3 = backpack, bag
                        4 = armor
                        5 = left hand (its really hand placed >> (right page on screen))
                        6 = right hand (its really hand placed << (left page on screen))
                        7 = legs
                        8 = boots
                        9 = ring slot
                        10 = ammo slot (arrows etc.)

            Returns
                Array with item which is actually in slot. When slot is empty, then return = 0 (FALSE)
                    For Example: 
                        {itemid = 2493, uid = 70001, actionid = 0} (demon helmet, slot = 1)

            Example
                if getPlayerSlotItem(cid, 2) == 2173 then  --checking for amulet of loss
                    doPlayerSendTextMessage(cid,22,'Ok, you can go.')
                else
                    doPlayerSendTextMessage(cid,22,'Sorry, you need amulet of loss to go.')
                    doTeleportThing(cid, fromPosition, TRUE)
                end

        getPlayerDepotItems(cid, depotid)
            Info
                This function will check how much items (slots reserved, becouse 10cc = 1 slot) player have in depo.
                    Depotid = number, which depo we want to check.

            Returns
                Busy slots in depot.
                    For example:
                        7 - when player have in depo:
                            - sword
                            - rope
                            - 100 uh
                            - parcel (inside: 10 crystal coins + label)
                            - depot chest (standard, all players have it)

            Example
                depotItems = getPlayerDepotItems(cid, 3)  -- 3 = Desert City
                if depotItems < 2 then --When depo contains only 1 ITEM.
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Your depot contains 1 item.")
                else
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Your depot contains " ..depotItems.. " items.")
                end                
                

        getPlayerSex(cid)
            Info
                This function will check player sex.

            Returns
                Player sex.
                    For example:
                        0 - when player is female
                        1 - when player is male

            Example
                if getPlayerSex(cid) then --when female
                    doSendAnimatedText(playerPos, 'GiRl :*:*', TEXTCOLOR_GOLD)
                elseif getPlayerSex(cid) then --male
                    doSendAnimatedText(playerPos, 'Wtf? I aM BoY.', TEXTCOLOR_GOLD)
                else -- dont know how it is in english, but in polish = obojniak - something between boy and girl :P
                    doSendAnimatedText(playerPos, 'Wtf? I aM BoY.', TEXTCOLOR_GOLD)    
                end
                    
        getPlayerLookDir(cid)
            Info
                This function will check player direction.

            Returns
                Player direction.
                    For example:
                        0 - player is looking up (north) (/\)
                        1 - player is looking right (east) (>)
                        2 - player is looking down (south) (\/)
                        3 - player is looking left (west) (<)

            Example
                local direction = getPlayerLookDir(cid)
                if direction = 0 then --when north
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are looking to north")
                elseif direction = 1 then --when east
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are looking to east")
                elseif direction = 2 then --when south
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are looking to south")
                else --when west
                    doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are looking to west")
                end

        getPlayerGUID(cid)
            Info
                This function will check for player id.

            Returns
                Player id. When checked creature isn't player then return = -1
                    For example:
                        61 - when player id in database is 61
                        -1 - when checked creature is NPC

            Example
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are player with id: "..getPlayerGUID(cid))
    
        getPlayerFlagValue(cid, flag)
            Info
                This function will check player flag value.
            Returns
                Return flag value. 1 = when true (player have this flag), 0 = when false (havent)
                    For example:
                        1 - checking GM for flag 8 (Can not be attacked)
                        0 - checking player for flag 8 (Can not be attacked)

            Example
                flagValue = getPlayerFlagValue(cid, 32) --32 "Can summon all monsters"
                    if flagValue = 1 then --if can
                        doSummonCreature("Demon", fromPosition.x + 1)
                    else --if cant
                        doSummonCreature("Rat", fromPosition.x + 1)
                    end

        getPlayerGroupId(cid)
            Info
                This function will check player group ID.

            Returns
                Player group id.
                    For example (using standard TFS groups):
                        1 - when checked player is player
                        2 - when checked player is gamemaster
                        3 - when checked player is god

            Example
                local group = getPlayerGroupId(cid)
                    if group == 3 --when God
                        doPlayerAddItem(cid,2160,100) --100 crystal coins
                    elseif group == 2 --when Gamemaster
                        doPlayerAddItem(cid,2160,50) --50 crystal coins
                    else
                        doPlayerSendCancel(cid, "Sorry, cheats doesnt work for you."
                    end

        getPlayerGuildId(cid)
            Info
                This function will return the players guild id.

            Returns
                Players guild id.
                    For example
                        21 - The guild the player is in has the guild id 21, as stored in the database.

            Example
                local guildId = getPlayerGuildId(cid)
                    if guildId == 21 then
                        doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,"Welcome in!")
                    elseif guildId == 22 then
                        doPlayerSendCancel(cid,"This area is not for your guild")
                    end

        getPlayerGuildName(cid)
            Info
                Used to get a players guild name.

            Returns
                Players guild name in a string.
                    For example
                        "Lost Dragons"

            Example
                local guildName = getPlayerGuildName(cid)
                doSendAnimatedText(getCreaturePosition(cid),guildName, TEXTCOLOR_GOLD)

        getPlayerGuildRank(cid)
            Info
                Used to get a players rank name in a guild.

            Returns
                The players current rank in his guild in a string
                    For example
                        "Senator"

            Example
                local rank = getPlayerGuildRank(cid)
                doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,"You're a " .. rank .. " in your guild.")

        getPlayerGuildNick(cid)
            Info
                Used to get a players nick in his guild.

            Returns
                The players current nick in a string.
                    For example
                        "The protector"

            Example
                local guildNick = getPlayerGuildNick(cid)
                doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,"Your guild nick is " .. guildNick .. ".")
]

[ "do" functions
    Introduction
        These functions usually execute an action.

    List
        doPlayerSendCancel(cid, text)
            Info
                This function will send default cancel message do player (visible in bottom of

            Returns
                Return 1 (TRUE) - when msg was sent, 0 - when it was impossible (FALSE)

            Example
                if getPlayerLevel(cid) >= 10 then --checking level
                    doSummonCreature("Chicken", fromPosition.x + 1)
                else
                    doPlayerSendCancel(cid, "Sorry, your level isnt enought to summon this monster."
                end
]
                
[ TODO - Info, example use
    setPlayerGroupId(cid, newGroupId)
    playerLearnInstantSpell(cid, name)
    canPlayerLearnInstantSpell(cid, name)
    getPlayerLearnedInstantSpell(cid, name)
    getPlayerInstantSpellCount(cid)
    getPlayerInstantSpellInfo(cid, index)
    getInstantSpellInfoByName(cid, name)
    getInstantSpellWords(name)
    setPlayerStorageValue(uid, valueid, newvalue)
    getGlobalStorageValue(valueid)
    setGlobalStorageValue(valueid, newvalue)
    getTilePzInfo(pos)
    getTileHouseInfo(pos)
    getItemRWInfo(uid)
    getThingfromPos(pos)
    getThing(uid)
    queryTileAddThing(uid, pos, <optional> flags)
    getThingPos(uid)
    doRemoveItem(uid, <optional> n)
    doPlayerFeed(cid, food)

    doPlayerSendDefaultCancel(cid, ReturnValue)
    doTeleportThing(cid, newpos, <optional> pushmove)
    doTransformItem(uid, toitemid, <optional> count/subtype)    
    doCreatureSay(cid, text, type)
    doSendMagicEffect(pos, type)
    doSendDistanceShoot(frompos, topos, type)
    doChangeTypeItem(uid, newtype)    
    doSetItemActionId(uid, actionid)
    doSetItemText(uid, text)
    doSetItemSpecialDescription(uid, desc)
    doSendAnimatedText(pos, text, color)
    doPlayerAddSkillTry(cid, skillid, n)
    doCreatureAddHealth(cid, health)
    doPlayerAddMana(cid, mana)
    doPlayerAddManaSpent(cid, mana)
    doPlayerAddSoul(cid, soul)
    doPlayerAddItem(uid, itemid, <optional> count/subtype)
    doPlayerAddItemEx(cid, uid, <optional: default: 0> useCidPosOnFail)
    doPlayerSendTextMessage(cid, MessageClasses, message)
    doPlayerRemoveMoney(cid, money)
    doShowTextDialog(cid, itemid, text)
    doDecayItem(uid)
    doCreateItem(itemid, type/count, pos)
    doCreateItemEx(itemid, <optional> count/subtype)
    doTileAddItemEx(pos, uid)
    doCreateTeleport(itemid, topos, createpos)
    doSummonCreature(name, pos)
    doConvinceCreature(cid, target)
    doRemoveCreature(cid)
    doMoveCreature(cid, direction)
    doPlayerSetTown(cid, townid)
    doPlayerSetVocation(cid,voc)
    doPlayerRemoveItem(cid,itemid,count)
    doPlayerAddExp(cid,exp)
    doPlayerSetGuildId(cid, id)
    doPlayerSetGuildRank(cid, rank)
    doPlayerSetGuildNick(cid, nick)
    doPlayerAddOutfit(cid,looktype,addons)
    doPlayerRemOutfit(cid,looktype,addons)
    doSetCreatureLight(cid, lightLevel, lightColor, time)
    doSetCreatureDropLoot(cid, doDrop)
    getCreatureCondition(cid, condition)
    isPlayer(cid)
    isCreature(cid)
    isContainer(uid)
    isMoveable(uid)
    getPlayerByName(name)
    getPlayerGUIDByName(name)
    registerCreatureEvent(uid, eventName)
    getContainerSize(uid)
    getContainerCap(uid)
    getContainerItem(uid, slot)
    doAddContainerItem(uid, itemid, <optional> count/subtype)
    getHouseOwner(houseid)
    getHouseName(houseid)
    getHouseEntry(houseid)
    getHouseRent(houseid)
    getHouseTown(houseid)
    getHouseAccessList(houseid, listid)
    getHouseByPlayerGUID(playerGUID)
    setHouseAccessList(houseid, listid, listtext)
    setHouseOwner(houseid, ownerGUID)
    getWorldType()
    getWorldTime()
    getWorldLight()
    getWorldCreatures(type)
    getWorldUpTime()
    broadcastMessage(message, type)
    getGuildId(guild_name)
    getPlayerSex(cid)
    doPlayerSetSex(cid, newSex)
    createCombatArea( {area}, <optional> {extArea} )
    createConditionObject(type)
    setCombatArea(combat, area)
    setCombatCondition(combat, condition)
    setCombatParam(combat, key, value)
    setConditionParam(condition, key, value)
    addDamageCondition(condition, rounds, time, value)
    addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
    setCombatCallBack(combat, key, function_name)
    setCombatFormula(combat, type, mina, minb, maxa, maxb)
    setConditionFormula(combat, mina, minb, maxa, maxb)
    doCombat(cid, combat, param)
    createCombatObject()
    doAreaCombatHealth(cid, type, pos, area, min, max, effect)
    doTargetCombatHealth(cid, target, type, min, max, effect)
    doAreaCombatMana(cid, pos, area, min, max, effect)
    doTargetCombatMana(cid, target, min, max, effect)
    doAreaCombatCondition(cid, pos, area, condition, effect)
    doTargetCombatCondition(cid, target, condition, effect)
    doAreaCombatDispel(cid, pos, area, type, effect)
    doTargetCombatDispel(cid, target, type, effect)
    doChallengeCreature(cid, target)
    numberToVariant(number)
    stringToVariant(string)
    positionToVariant(pos)
    targetPositionToVariant(pos)
    variantToNumber(var)
    variantToString(var)
    variantToPosition(var)
    doChangeSpeed(cid, delta)
    doSetMonsterOutfit(cid, name, time)
    doSetItemOutfit(cid, item, time)
    doSetCreatureOutfit(cid, outfit, time)
    getCreatureOutfit(cid)
    getCreaturePosition(cid)
    getCreatureName(cid)
    getCreatureSpeed(cid)
    getCreatureBaseSpeed(cid)
    getCreatureTarget(cid)
    isItemStackable(itemid)
    isItemRune(itemid)
    isItemDoor(itemid)
    isItemContainer(itemid)
    isItemFluidContainer(itemid)
    getItemName(itemid)
    getItemWeight(itemid, count)
    debugPrint(text)
    isInArray(array, value)
    addEvent(callback, delay, parameter)
    stopEvent(eventid)
    doPlayerPopupFYI(cid, message)
    mayNotLogout(cid, value)
    mayNotMove(cid, value)
    doPlayerAddPremiumDays(cid, days)
    doPlayerRemovePremiumDays(cid, days)
    getPlayerPremiumDays(cid)
    getPlayerSkullType(cid)
    getPromotedVocation(vocation)
    getPlayerBlessing(cid, blessing)
    doPlayerAddBlessing(cid, blessing)
    saveData()
    escapeString(str)
]
 
Last edited:
Could anyone get me any other function list? Doesn't have to be as detailed as this one.
 
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