douglasscherner
Member
- Joined
- Aug 15, 2014
- Messages
- 143
- Reaction score
- 24
I am trying reduce damage of players with specific conditions...
onHealthChange work fine!
onManaChange dont work !
onManaChange just accept more positive numbers not negative.
like: primaryDamage = primaryDamage * 1.1
But when I tried reduce damages in mana this return in life.
Can someone help me?
onHealthChange work fine!
Lua:
function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
primaryDamage = primaryDamage * 0.7
return primaryDamage, primaryType, secondaryDamage, secondaryType, origin
end
onManaChange dont work !
Lua:
function onManaChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
primaryDamage = primaryDamage * 0.7
return primaryDamage, primaryType, secondaryDamage, secondaryType, origin
end
onManaChange just accept more positive numbers not negative.
like: primaryDamage = primaryDamage * 1.1
But when I tried reduce damages in mana this return in life.
Can someone help me?