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Why not just teleport the person to that position with an event that teleports them back to their original position. If you are worried about them being attacked, just make them invisible or something of the sort, and use doCreatureSetNoMove(cid, true) until they are teleported back.
'cause its not the same u know, I just only want him to see, nothing more, not to be there, I want players keep on same position, so others could see them, but player can't see them 'cause he's watching another position