• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Game design: weapon types (axe/sword/club) vs. One-Handed & Two-Handed Skills?

palaco3

Member
Joined
Jun 2, 2025
Messages
12
Reaction score
5
im currently designing the combat and skill system for a custom rpg project and would love to get the community's feedback on how weapon progression should feel

in traditional tibia we have the classic sword, club, axe skills, where sword skill covers both one-handed and two-handed variants however i am considering expanding this to make combat more tactical

im thinking about splitting the skills intodistinct categories (1 hand axe, 2 hand axe, etc) however to prevent endless grinding, when you fight using a specific weapon a percentage of the experience flows into related skills (use 1 hand axe and you gain 30% of training into others one hand and two hand axe)

keep in mind i added new weapon types like staves, daggers, wands
 
you say you want to prevent endless grinding while creating more grinding. If I was to make different skill types, I would probably group weapons in one skill bar and the others do something that are relevant to all characters
 
Back
Top