Can I simply make a big giant line of tiles from my map to the position (0,0,0)? Or add 1 tile at (0,0,0)?
By the way, awesome!
Edit: added 1 tile at (0,0,0):
Code:
<globalevent name="ReloadMap" time="21:04:00" script="reloadmap.lua"/>
Code:
function onTime(interval)
broadcastMessage("Reloading map", MESSAGE_STATUS_WARNING)
Game.loadMapChunk("data/world/forgottenworld1098oldglobal.otbm", Position(1000, 1000, 0)) -- load the chunk
addEvent(Game.loadMapChunk, 10000, "data/world/forgottenworld1098oldglobal.otbm", Position(1000, 1000, 0), true) -- remove it after 10 sec
return true
end
Code:
God has logged in.
> Broadcasted message: "Reloading map".
> Map size: 33945x33071.
Duplicate unique id: 50001
Duplicate unique id: 50007
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> Map loading time: 8.495 seconds.
> Map size: 33945x33071.
And crashed
Does the load occurs from left to right, from top to down initiating on the given pos?
Or the load occurs only on the specif tile given?
Edit: created a tile in all floors in x=0 and y=0
Code:
function onTime(interval)
broadcastMessage("Reloading map", MESSAGE_STATUS_WARNING)
Game.loadMapChunk("data/world/forgottenworld1098oldglobal.otbm", Position(33059, 31334, 4)) -- load the chunk
addEvent(Game.loadMapChunk, 10000, "data/world/forgottenworld1098oldglobal.otbm", Position(33059, 31334, 4)--[[, true]]) -- remove it after 10 sec
return true
end
Code:
God has logged in.
> Broadcasted message: "Reloading map".
> Map size: 33945x33071.
ERROR: Attempt to set tile on invalid coordinate ( 33059 / 31334 / 016 )!
...