local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatParam(combat1, COMBAT_PARAM_USECHARGES, true)
--[[function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 3, level
return -(skillTotal * 3.3 + levelTotal), -(skillTotal * 4 + levelTotal)
end]]
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 3, level
return -(skillTotal * 2.3 + levelTotal), -(skillTotal * 2.6 + levelTotal)
end
setCombatCallback(combat1, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
--[[if exhaustion.check(cid, 23000) == false then
exhaustion.set(cid, 23000, 5)]]
return doCombat(cid, combat1, var)
--[[else
doPlayerSendCancel(cid, "You are exhausted.")
end]]
end