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[Germany][7.4] Valantis Online - Launching 16/1

Server Website/AAC
https://valantis.online/
Server Address
valantis.online
Server Port
7171
Client Protocol
7.4
Got this gem from the community. Escaping the level 30 dungeon with 8 HP left is absurdly lucky.30.gif
 
Looking at your code and the code for this AAC, I dont think so. It might(?) be based off myaac, but I'd say it does not look anything like it.
The structure, code, backend, and frontend implementation are fundamentally different.
 
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ok cause many pages looks like from myaac, but just changed links.

nvm :p was just wondering..
 
With todays server save, a large update rolls out across the world touching everything from map layouts and dungeon flow to spawns, items, combat balance, and quality of life fixes. This update focuses on tightening classic behavior, fixing long standing edge cases, and smoothing progression without changing the core pace of the game. As always, thank you for the detailed feedback that helped shape these changes.

World and map changes​

  • New minotaur spawns have been reduced in spawn amounts to match CipSoft spawns' minotaur amounts.
  • The Mining Company area has been slightly adjusted.
  • Postman mailboxes have been added to Amazon Isle and the Mining Company area.
  • Fixed issues with the Ursula Oathbreaker fighting pit.
  • Various map bugs have been fixed.

Client​

  • Fixed an issue where the client minimap did not load map markers correctly.

Dungeon system​

  • Dungeon points are now awarded when entering the exit teleport after killing the boss.
  • Experience has been removed from dungeon monsters and is instead granted when entering the exit teleport.
  • Dungeon cooldowns are now triggered on boss kill rather than on dungeon entry, allowing retries if the dungeon is failed.
  • All dungeon cooldown timers now reset at server save if their cooldown expires between the current server save and the next one.
  • Ulderek's Stronghold dungeon lowered from level 45 to 40.

Spawns and timers​

  • All spawn timers have been set to CipSoft leaked binary spawn times. The 350 player base scaling remains unchanged.
  • Changed the frequent server save interval from 30 minutes to 120 minutes.

Attributes and items​

  • Attributes have been reworked. Detailed stats for each item are now available on the Items page on the website.
  • Mystic bag weight has been increased from 15 oz to 42 oz.
  • No vocation characters can no longer obtain training weapons or rune backpacks from mystic bags.
  • Scythe has been added to the Tool Kit.
  • Added item Dice to the game.

Mining system​

  • Fixed an issue where mining stones did not reset correctly after map saves.
  • Adjusted mining success, yield, and break values.

Combat, monsters, and balance​

  • The following creatures have been correctly adjusted to match CipSoft loot formula: Crypt shambler, cyclops, demon skeleton, dragon, dwarf soldier, fire devil, hero, lich, lizard sentinel, lizard snakecharmer, minotaur guard, minotaur, orc berserker, orc leader, stalker, valkyrie.
  • Improved loot for: Werewolf, Bog Raider, Ice Golem, Duke Ulderek.
  • Increased experience for: Werewolf, Bog Raider.
  • Decreased damage for: Ice Golem, Werewolf, Bog Raider.
  • Poison Storm has been nerfed.

Summons and creatures​

  • Summons of all types can now be pushed by players as intended.
  • Summons can now see and follow their invisible masters correctly.

Movement and tile behavior​

  • Pots and other blocking objects will now teleport players, as requested.
  • Logging in inside a no logout zone such as a dungeon will now send the player to the temple.
  • Logging in on fields will now place your character directly on the field instead of a neighboring free tile.

Tasks, parties, and progression​

  • Shared bestiary tasks and faction kill tasks now correctly count kills while in a shared experience party.
  • Shared tasks and bestiary progress now scale with the number of participating party members, awarding one kill to each member for every X monsters killed, where X equals the party size.

Accounts and houses​

  • Removed the limit of two sleepers per account.
  • Reduced the maximum number of characters per account from 10 to 5.

NPCs and trading​

  • Fixed an issue where NPCs would sometimes fail to sell items correctly using the trade module.
  • Removed fluids and blank runes from Shalmar.

Quests and quest log​

  • Fixed some issues with The Ironbound Pact quest.
  • Quest log has been corrected in The Ironbound Pact quest.

Website fixes​

  • Fixed an issue on the website where house rent values were displayed incorrectly.
  • Accounts that already own a house can no longer place bids on additional houses.
  • Corrected name format algorithm.
  • Several other issues with the website have been fixed.
 
Enjoying the server and gameplay.

Good Communication and the owner is not afraid to change stuff to make the server better.

Also listens to player feedback when making changes.

Retro feeling while adding alot of new things to explore.
 
I got bored and decided to watch some noobs run dungeons. As expected, it did not always go well.

If you enjoy watching people die and learning what not to do inside dungeons, this one is for you.

 
i hope there will be followup video on first teams trying dungeons e.g no mobs spawned, levers not working etc
 
gm go mental breakdown after losing argue with random person on discord and deleted every polish player from server even those who didnt login since weeks xD
 
That’s one interpretation. The decision was deliberate and not tied to any argument. It was bound to happen sooner or later based on prior behavior.
 
That’s one interpretation. The decision was deliberate and not tied to any argument. It was bound to happen sooner or later based on prior behavior.
my character is deleted even tho i didnt login on this server since 2 weeks myself theres another dude playing on my char that isnt even connected to any group on server and barely playing himself aswell


also i love this part "The decision was deliberate and not tied to any argument" when you already unbanned few characters
 
my character is deleted even tho i didnt login on this server since 2 weeks myself theres another dude playing on my char that isnt even connected to any group on server and barely playing himself aswell


also i love this part "The decision was deliberate and not tied to any argument" when you already unbanned few characters
As for unbanning a few characters, that does not contradict the decision being deliberate. Reviews happen case by case. If new information shows a character is not involved, it gets corrected. That is consistency, not hypocrisy.

This was not random and not emotional. It was a structural cleanup based on long term patterns of behavior and linked activity that have repeatedly harmed the server environment. At some point, enough is enough.
 
Quite frankly, this has nothing to do with nationality. It has to do with patterns of behavior. The issue is not where someone is from, it is how they act and what they repeatedly choose to do on servers.

This is about conduct, associations, and long term disruption. I am not interested in hosting people who consistently create problems, whether that is under one name or five.
 
Quite frankly, this has nothing to do with nationality. It has to do with patterns of behavior. The issue is not where someone is from, it is how they act and what they repeatedly choose to do on servers.

This is about conduct, associations, and long term disruption. I am not interested in hosting people who consistently create problems, whether that is under one name or five.

so what did character nie powiem to you or valantis server to be banned for griefing? i was barely checking discord in last weeks and boom im banned ingame and from discord aswell
 
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