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Lua getPlayerSkillLevel?

andu

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Code:
        local sword = getPlayerSkillLevel(cid, 2)


Code:
attempt to call global 'getPlayerSkillLevel' (a nil value)
stack traceback:
        [C]: in function 'getPlayerSkillLevel'

hmm what? it worked well on 0.4 but doesnt in 1.0

what's wrong with it?
 
item:getAttack() for unique items (items in the game already, and you have access to the item object, it will prioritize attribute attack value first)
itemType:getAttack() for the "base" item (defined in items.xml, will NOT use attribute value)
If you have the item already and need to use the itemType method, use item:getType():getAttack().
 

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