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Monster Ghost Ship

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
1,101
Reaction score
194
Location
Iquique Chile
GHOSTSHIP.png


Ghost Ship 1.xml

XML:
<?xml version="1.0" encoding="UTF-8"?> 
<monster name="Ghost Ship" nameDescription="a Ghost Ship." race="Undead" experience="3000" speed="0" manacost="0"> 

*******************************************************************************************
*                   GHOST SHIP 1: This monster Was made by Amy Azzkaban                   *
*                                   Monstruos armables                                    *
*******************************************************************************************

<health now="20000" max="20000"/> 
<look typeex="3598" /> 
<targetchange interval="2000" chance="5"/> 
<strategy attack="100" defense="0"/> 
<flags> 
<flag summonable="0"/> 
<flag attackable="1"/> 
<flag hostile="1"/> 
<flag illusionable="0"/> 
<flag convinceable="0"/> 
<flag pushable="0"/> 
<flag canpushitems="1"/> 
<flag staticattack="80"/> 
<flag lightlevel="0"/> 
<flag lightcolor="0"/> 
<flag targetdistance="1"/> 
<flag runonhealth="0"/> 
</flags> 
<attacks>
    <attack name="melee" interval="1400" min="0" max="-80"/>
    <attack name="ice" interval="1000" chance="50" range="7" radius="2" target="1" min="-10" max="-100">
		<attribute key="shootEffect" value="smallice"/>
		<attribute key="areaEffect" value="watersplash"/>
	</attack>
    <attack name="poison" interval="500" chance="25"/>
  </attacks>
  <defenses armor="22" defense="35">
    <defense name="healing" interval="1000" chance="25" min="57" max="293">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<immunities> 
<immunity physical="0"/> 
<immunity energy="0"/> 
<immunity fire="0"/> 
<immunity poison="1"/> 
<immunity lifedrain="0"/> 
<immunity paralyze="0"/> 
<immunity outfit="1"/> 
<immunity drunk="1"/> 
<immunity invisible="1"/> 
</immunities> 
  <summons maxSummons="2">
    <summon name="pirate ghost" interval="3500" chance="12"/>
    <summon name="pirate buccaneer" interval="4000" chance="12"/>
    <summon name="pirate corsair" interval="8500" chance="10"/>
  </summons>
<voices interval="2000" chance="40"> 
<voice sentence=""/> 
</voices> 
</monster>

Ghost Ship 2.xml

XML:
<?xml version="1.0" encoding="UTF-8"?> 
<monster name="Ghost Ship" nameDescription="a Ghost Ship." race="Undead" experience="3000" speed="0" manacost="0"> 

*******************************************************************************************
*                   GHOST SHIP 2: This monster Was made by Amy Azzkaban                   *
*                                   Monstruos armables                                    *
*******************************************************************************************

<health now="20000" max="20000"/> 
<look typeex="3597" /> 
<targetchange interval="2000" chance="5"/> 
<strategy attack="100" defense="0"/> 
<flags> 
<flag summonable="0"/> 
<flag attackable="1"/> 
<flag hostile="1"/> 
<flag illusionable="0"/> 
<flag convinceable="0"/> 
<flag pushable="0"/> 
<flag canpushitems="1"/> 
<flag staticattack="80"/> 
<flag lightlevel="0"/> 
<flag lightcolor="0"/> 
<flag targetdistance="1"/> 
<flag runonhealth="0"/> 
</flags> 
<attacks>
    <attack name="melee" interval="1400" min="0" max="-80"/>
    <attack name="ice" interval="1000" chance="50" range="7" radius="2" target="1" min="-10" max="-100">
		<attribute key="shootEffect" value="smallice"/>
		<attribute key="areaEffect" value="watersplash"/>
	</attack>
    <attack name="poison" interval="500" chance="25"/>
  </attacks>
  <defenses armor="22" defense="35">
    <defense name="healing" interval="1000" chance="25" min="57" max="293">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<immunities> 
<immunity physical="0"/> 
<immunity energy="0"/> 
<immunity fire="0"/> 
<immunity poison="1"/> 
<immunity lifedrain="0"/> 
<immunity paralyze="0"/> 
<immunity outfit="1"/> 
<immunity drunk="1"/> 
<immunity invisible="1"/> 
</immunities> 
  <summons maxSummons="2">
    <summon name="pirate ghost" interval="3500" chance="12"/>
    <summon name="pirate buccaneer" interval="4000" chance="12"/>
    <summon name="pirate corsair" interval="8500" chance="10"/>
  </summons>
<voices interval="2000" chance="40"> 
<voice sentence=""/> 
</voices> 
</monster>

Would it look more realistic if the Ghost Ship's name/health was not shown?
You can add this flag to make that happen:
XML:
<flag hidehealth="1"/>
and this:
XML:
<flag walkable="1"/>
 
Last edited:
Can I make a suggestion? Would it look more realistic if the Ghost Ship's name/health was not shown?
It wouldn't die, but it would just keep summoning monsters.

You can add this flag to make that happen:
Lua:
<flag hidehealth="1"/>
 
Can I make a suggestion? Would it look more realistic if the Ghost Ship's name/health was not shown?
It wouldn't die, but it would just keep summoning monsters.

You can add this flag to make that happen:
Lua:
<flag hidehealth="1"/>

Yes! And walkable <flag walkable="1"/> :D
 
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