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/Ghost & Warlock invisible

Doyouevenlift

Advanced OT User
Joined
Jan 2, 2015
Messages
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Anyone got a fix for this bug?
Also I'm having problem with monsters like warlock, once he goes invisible he never comes back to normal unless you hit him.
Below is my xml

I use nostalrius distro.
Thx!!

Lua:
<?xml version="1.0" encoding="UTF - 8"?>
<monster name="warlock" nameDescription="a warlock" race="blood" experience="4000" speed="230" manacost="0">
    <health now="3200" max="3200" />
    <look type="130" head="0" body="52" legs="128" feet="95" corpse="4240" />
    <targetchange interval="1000" chance="50" />
    <targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
    <flags>
        <flag summonable="0" />
        <flag attackable="1" />
        <flag hostile="1" />
        <flag illusionable="0" />
        <flag convinceable="0" />
        <flag pushable="0" />
        <flag canpushitems="1" />
        <flag canpushcreatures="1" />
        <flag targetdistance="4" />
        <flag runonhealth="1000" />
    </flags>
    <attacks>
        <attack interval="2000" chance="0" skill="50" attack="40" />
        <attack name="physical" min="-45" max="-105" range="7" interval="1000" chance="2">
            <attribute key="shootEffect" value="energy" />
        </attack>
        <attack name="manadrain" min="-35" max="-75" range="7" interval="1000" chance="6" />
        <attack name="speed" speedchange="-700" duration="40000" range="7" interval="1000" chance="9">
            <attribute key="areaEffect" value="redshimmer" />
        </attack>
        <attack name="fire" min="-90" max="-170" range="7" radius="3" target="1" interval="1000" chance="3">
            <attribute key="shootEffect" value="fire" />
            <attribute key="areaEffect" value="firearea" />
        </attack>
        <attack name="firefield" range="7" radius="1" target="1" interval="1000" chance="7">
            <attribute key="shootEffect" value="fire" />
        </attack>
        <attack name="firefield" range="7" radius="2" target="1" interval="1000" chance="5">
            <attribute key="shootEffect" value="fire" />
        </attack>
        <attack name="energy" min="-145" max="-205" length="8" spread="0"  interval="1000" chance="8">
            <attribute key="areaEffect" value="energy" />
        </attack>
    </attacks>
    <defenses armor="32" defense="50">
        <defense name="healing" min="60" max="100" interval="1000" chance="4">
            <attribute key="areaEffect" value="blueshimmer" />
        </defense>
        <defense name="invisible" duration="1000" interval="1000" chance="10">
            <attribute key="areaEffect" value="blueshimmer" />
        </defense>
    </defenses>
    <immunities>
        <immunity fire="1" />
        <immunity energy="1" />
        <immunity outfit="1" />
        <immunity paralyze="1" />
        <immunity poison="1" />
        <immunity invisible="1" />
    </immunities>
    <summons maxSummons="1">
        <summon name="stone golem" interval="1000" chance="10" max="1" />
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="Learn the secret of our magic! YOUR death!" />
        <voice sentence="Even a rat is a better mage than you." />
        <voice sentence="We don't like intruders!" />
    </voices>
    <loot>
        <item id="3567" countmax="1" chance="20" /> <!-- a blue robe -->
        <item id="3600" countmax="1" chance="110" /> <!-- a bread -->
        <item id="2917" countmax="1" chance="150" /> <!-- a candlestick -->
        <item id="3590" countmax="4" chance="200" /> <!-- a cherry -->
        <item id="3007" countmax="1" chance="10" /> <!-- a crystal ring -->
        <item id="3728" countmax="1" chance="30" /> <!-- a dark mushroom -->
        <item id="3051" countmax="1" chance="30" /> <!-- an energy ring -->
        <item id="3031" countmax="80" chance="300" /> <!-- a gold coin -->
        <item id="3360" countmax="1" chance="3" /> <!-- a golden armor -->
        <item id="3509" countmax="1" chance="130" /> <!-- an inkwell -->
        <item id="3062" countmax="1" chance="25" /> <!-- a mind stone -->
        <item id="3299" countmax="1" chance="100" /> <!-- a poison dagger -->
        <item id="2852" countmax="1" chance="4" /> <!-- a red tome -->
        <item id="3006" countmax="1" chance="2" /> <!-- a ring of the sky -->
        <item id="3324" countmax="1" chance="70" /> <!-- a skull staff -->
        <item id="3029" countmax="1" chance="14" /> <!-- a small sapphire -->
        <item id="3081" countmax="1" chance="5" /> <!-- a stone skin amulet -->
        <item id="3034" countmax="1" chance="11" /> <!-- a talon -->
    </loot>
</monster>
 
ghostModeInvisibleEffect = true
ghostModeSpellEffects = true

change it to

ghostModeInvisibleEffect = false
ghostModeSpellEffects = false
 
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