Doyouevenlift
Advanced OT User
- Joined
- Jan 2, 2015
- Messages
- 322
- Reaction score
- 156
Anyone got a fix for this bug?
Also I'm having problem with monsters like warlock, once he goes invisible he never comes back to normal unless you hit him.
Below is my xml
I use nostalrius distro.
Thx!!
Also I'm having problem with monsters like warlock, once he goes invisible he never comes back to normal unless you hit him.
Below is my xml
I use nostalrius distro.
Thx!!
Lua:
<?xml version="1.0" encoding="UTF - 8"?>
<monster name="warlock" nameDescription="a warlock" race="blood" experience="4000" speed="230" manacost="0">
<health now="3200" max="3200" />
<look type="130" head="0" body="52" legs="128" feet="95" corpse="4240" />
<targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="1000" />
</flags>
<attacks>
<attack interval="2000" chance="0" skill="50" attack="40" />
<attack name="physical" min="-45" max="-105" range="7" interval="1000" chance="2">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="manadrain" min="-35" max="-75" range="7" interval="1000" chance="6" />
<attack name="speed" speedchange="-700" duration="40000" range="7" interval="1000" chance="9">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" min="-90" max="-170" range="7" radius="3" target="1" interval="1000" chance="3">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="firefield" range="7" radius="1" target="1" interval="1000" chance="7">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="firefield" range="7" radius="2" target="1" interval="1000" chance="5">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="energy" min="-145" max="-205" length="8" spread="0" interval="1000" chance="8">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="32" defense="50">
<defense name="healing" min="60" max="100" interval="1000" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" duration="1000" interval="1000" chance="10">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity energy="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="1">
<summon name="stone golem" interval="1000" chance="10" max="1" />
</summons>
<voices interval="5000" chance="10">
<voice sentence="Learn the secret of our magic! YOUR death!" />
<voice sentence="Even a rat is a better mage than you." />
<voice sentence="We don't like intruders!" />
</voices>
<loot>
<item id="3567" countmax="1" chance="20" /> <!-- a blue robe -->
<item id="3600" countmax="1" chance="110" /> <!-- a bread -->
<item id="2917" countmax="1" chance="150" /> <!-- a candlestick -->
<item id="3590" countmax="4" chance="200" /> <!-- a cherry -->
<item id="3007" countmax="1" chance="10" /> <!-- a crystal ring -->
<item id="3728" countmax="1" chance="30" /> <!-- a dark mushroom -->
<item id="3051" countmax="1" chance="30" /> <!-- an energy ring -->
<item id="3031" countmax="80" chance="300" /> <!-- a gold coin -->
<item id="3360" countmax="1" chance="3" /> <!-- a golden armor -->
<item id="3509" countmax="1" chance="130" /> <!-- an inkwell -->
<item id="3062" countmax="1" chance="25" /> <!-- a mind stone -->
<item id="3299" countmax="1" chance="100" /> <!-- a poison dagger -->
<item id="2852" countmax="1" chance="4" /> <!-- a red tome -->
<item id="3006" countmax="1" chance="2" /> <!-- a ring of the sky -->
<item id="3324" countmax="1" chance="70" /> <!-- a skull staff -->
<item id="3029" countmax="1" chance="14" /> <!-- a small sapphire -->
<item id="3081" countmax="1" chance="5" /> <!-- a stone skin amulet -->
<item id="3034" countmax="1" chance="11" /> <!-- a talon -->
</loot>
</monster>