<event type="advance" name="3cc" event="script" value="3cc.lua"/>
registerCreatureEvent(cid, "3cc")
function onAdvance(cid, skill, oldlevel, newlevel)
if newlevel == 20 and skill == SKILL__LEVEL and getPlayerStorageValue(cid, 21920) == -1 then
setPlayerStorageValue(cid, 21920, 1)
doPlayerAddItem(cid, 2160, 3)
end
return true
end
Creaturescripts.xml
Login.luaCode:<event type="advance" name="3cc" event="script" value="3cc.lua"/>
3cc.luaLUA:registerCreatureEvent(cid, "3cc")
LUA:function onAdvance(cid, skill, oldlevel, newlevel) if newlevel == 20 and skill == SKILL__LEVEL and getPlayerStorageValue(cid, 21920) == -1 then setPlayerStorageValue(cid, 21920, 1) doPlayerAddItem(cid, 2160, 3) end return true end
local levu = 20 --Level
local bb = 3 --How much ccs they will got
function onAdvance(cid, skill, oldlevel, newlevel)
if getPlayerLevel(cid) == levu and getPlayerStorageValue(cid, 21920) == -1 then
setPlayerStorageValue(cid, 21920, 1)
doPlayerAddItem(cid, 2160, bb)
end
return true
end
function onAdvance(cid,skill,oldLevel,newLevel)
local s = 21920 -- storage
if skill == SKILL_LEVEL and newLevel >= 20 and getPlayerStorageValue(cid,s) < 1 then
setPlayerStorageValue(cid,s,1)
doPlayerAddItem(cid,2160,3)
end
return true
end
Code:function onAdvance(cid,skill,oldLevel,newLevel) local s = 21920 -- storage if skill == SKILL_LEVEL and newLevel >= 20 and getPlayerStorageValue(cid,s) < 1 then setPlayerStorageValue(cid,s,1) doPlayerAddItem(cid,2160,3) end return true end
local levu = 20 --Level
local bb = 3 --How much ccs they will got
function onAdvance(cid, skill, oldlevel, newlevel)
if getPlayerLevel(cid) > levu and getPlayerStorageValue(cid, 21920) == -1 then
setPlayerStorageValue(cid, 21920, 1)
doPlayerAddItem(cid, 2160, bb)
end
return true
end
@Unknow: you are trying too complicated scriptLUA:local levu = 20 --Level local bb = 3 --How much ccs they will got function onAdvance(cid, skill, oldlevel, newlevel) if getPlayerLevel(cid) > levu and getPlayerStorageValue(cid, 21920) == -1 then setPlayerStorageValue(cid, 21920, 1) doPlayerAddItem(cid, 2160, bb) end return true end![]()