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Global server save kick.

victis

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Joined
Mar 20, 2010
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Hey, I'm using the new tfs engine and I have a problem with saves- it kicks players while saving. It also takes a lot of time to save server.. Any ideas?
 
Disable saves in config.lua and use saves in globalevents:
Code:
<globalevent name="save" interval="900" event="script" value="save.lua"/>
script:
Code:
local config = {
	broadcast = {120, 30},
	shallow = "no",
	delay = 120,
	events = 30
}

config.shallow = getBooleanFromString(config.shallow)

local function executeSave(seconds)
	if(isInArray(config.broadcast, seconds)) then
		local text = ""
		if(not config.shallow) then
			text = "Full s"
		else
			text = "S"
		end

		text = text .. "erver save within " .. seconds .. " seconds, please mind it may freeze!"
		doBroadcastMessage(text)
	end

	if(seconds > 0) then
		addEvent(executeSave, config.events * 1000, seconds - config.events)
	else
		doSaveServer(config.shallow)
	end
end

function onThink(interval, lastExecution, thinkInterval)
	if(table.maxn(config.broadcast) == 0) then
		doSaveServer(config.shallow)
	else
		executeSave(config.delay)
	end

	return true
end
 
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