gmstrikker
Well-Known Member
- Joined
- Jul 30, 2014
- Messages
- 458
- Solutions
- 1
- Reaction score
- 50
How to change to, GMs/GODs/CMs can enter in monsters/npcs?
without lock the players enter itself in PZ area
without lock the players enter itself in PZ area
Code:
bool Player::canWalkthrough(const Creature* creature) const
{
if(creature == this || creature->isWalkable() ||
(creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster())))
return true;
const Player* player = creature->getPlayer();
if(!player)
return false;
if(
(
(
(
(
g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
#ifdef __WAR_SYSTEM__
!player->isEnemy(this, true) &&
#endif
player->getVocation()->isAttackable() &&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL)
)
|| (
player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) &&
!player->getTile()->hasFlag(TILESTATE_HOUSE)
)
)
) && player->getTile()->ground &&
player->getTile()->ground->getID() != 11063 &&
player->getTile()->ground->getID() != 426 &&
player->getTile()->ground->getID() != 425 &&
player->getTile()->ground->getID() != 3216 &&
player->getTile()->ground->getID() != 3217 &&
player->getTile()->ground->getID() != 416 &&
player->getTile()->ground->getID() != 417 &&
player->getTile()->ground->getID() != 446 &&
player->getTile()->ground->getID() != 447
) && (
!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
|| player->getAccess() <= getAccess()
)
) return true;
return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
|| (isGhost() && getGhostAccess() > player->getGhostAccess());
}