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gm speed tfs 1.4.2

gabrielsaintz

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gabrielsaintz
Last edited:
Solution
I cannot reproduce your error in a clean TFS version (i test in Black-Tek)
The only modification made was

LUA:
static constexpr int32_t PLAYER_MAX_SPEED = 6000;
on the client side
The rendering error (black squares) stopped appearing, but the character's walking became very slow. The walking isn't fluid. I tested using canary main + otclient redemption (14.12 assets) without any changes on the client side, and the walking is fluid even when the speed exceeds 3000. I want to know if I can make the character walk fast even using client 1098.


 
Last edited:
I cannot reproduce your error in a clean TFS version (i test in Black-Tek)
The only modification made was

LUA:
static constexpr int32_t PLAYER_MAX_SPEED = 6000;
 
Last edited:
Solution
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