local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function getCombatFormulas(cid, lv, maglv)
local formula_min = ((lv*3 + maglv*2) * 0.55) + 15
local formula_max = ((lv*4 + maglv*1) * 0.95) + 20
if(formula_max < formula_min) then
--Normalize values
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "getCombatFormulas")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end