themate0
Intermediate OT User
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Topic has been edited and I will start here from very beginning
I've edited old thread and replaced this with more informations. It is not an advertise, server does not even have its name, domain or starting date.
This is something new and I would like to hear people opinion, since there wasn't any good Gothic OTS that have seen daylight or even started.
XP, loot, skills and so on are 1x rate (everything is custom, monsters, items, spells, skills etc.)
PVP: open NON-PVP and PVP-ENF worlds
Regeneration hp/mp: 0 (custom food based on game)
This is not going to be boring server where you spend 30 minutes to kill 5 rats. Basic movement speed for low lvls will be slightly increased (Cipsoft did this step few years ago, but they completely reworked walking speed ), so game from beginning will be fascinating to people.
Open Beta for players: September 2020
Official server start: 4th quarter of 2020
Server Location: Europe, probably Poland ( I assume majority of players will be from Poland since Gothic was and still is very popular there)
Client version: custom, based on 10.98 + newest/custom sprites
Language: English is going to be main language + planning to add future polish language (translated all items, dialogues, monsters etc. - settable in Client)
Bots/MC: forbidden
Vocations:
Starting game as Guildless (no vocation) that can later join:
Map:
Game will be based on Gothic 2 world, so there will be:
Shop:
Things that will be buyable for real cash:
- premium, tibia coins (to support server instead black market gold sellers), name change, sex change, addons, house furnitures etc.
Things that never will be buyable for real cash:
- items, skills, statistic/frag/ban removes, vocation change and any other P2W option that can give advantage in game
Benefits of premium:
Magic/Spells:
All Tibia spells and magic have been removed.
Magic has been divided into:
Spells will be more detailed in further posts.
Learning Points:
Each time you advance to next level, you will get 5 learning points that can be spend on things such as mana, skills, abilities etc.
Skills:
All skills have been modified and renamed but they work very similar to the original one.
Fighting skills like Axe, Sword and Club have been merged and divided into:
Distance Skill has been divided into:
Fishing and Shielding is removed from the game.
Magic Level is without any change to keep mages stronger than other vocations.
New skills have been added:
Strength - this skill is required by weapons to be able to equip them. Also gives bonus cap and increase Critical Damage.
Dexterity - this skill is required by weapons to be able to equip them. Also gives little bonus to walking speed and increase Critical Chance.
Magic Circle - this is required to use runes.
Custom abilities/skills:
Sneak, Pick Locks, Pickpocket, Creature Runes, Alchemy, Forge Weapons and Take Trophies - explained in next post.
TO BE CONTINUED....
I've edited old thread and replaced this with more informations. It is not an advertise, server does not even have its name, domain or starting date.
This is something new and I would like to hear people opinion, since there wasn't any good Gothic OTS that have seen daylight or even started.
XP, loot, skills and so on are 1x rate (everything is custom, monsters, items, spells, skills etc.)
PVP: open NON-PVP and PVP-ENF worlds
Regeneration hp/mp: 0 (custom food based on game)
This is not going to be boring server where you spend 30 minutes to kill 5 rats. Basic movement speed for low lvls will be slightly increased (Cipsoft did this step few years ago, but they completely reworked walking speed ), so game from beginning will be fascinating to people.
Open Beta for players: September 2020
Official server start: 4th quarter of 2020
Server Location: Europe, probably Poland ( I assume majority of players will be from Poland since Gothic was and still is very popular there)
Client version: custom, based on 10.98 + newest/custom sprites
Language: English is going to be main language + planning to add future polish language (translated all items, dialogues, monsters etc. - settable in Client)
Bots/MC: forbidden
Vocations:
Starting game as Guildless (no vocation) that can later join:
- Militia, then Paladins
- Mercenaries, then Dragon Hunters
- Novices, then Fire Mages
Map:
Game will be based on Gothic 2 world, so there will be:
- Khorinis isle (Khorinis, Onar's farm, Monastery etc.)
- Valley of Mines (Castle + dragons)
- Irdorath (final dragon)
- Jharkendar (Night of the Raven addon - Premium content)
- Myrtana (Gothic 3 world to continue the game, very big content)
Shop:
Things that will be buyable for real cash:
- premium, tibia coins (to support server instead black market gold sellers), name change, sex change, addons, house furnitures etc.
Things that never will be buyable for real cash:
- items, skills, statistic/frag/ban removes, vocation change and any other P2W option that can give advantage in game
Benefits of premium:
- access to Jharkendar
- green stamina
- ability to read old stones
- ability to use beliar runes
- ability to prey to beliar statue
Magic/Spells:
All Tibia spells and magic have been removed.
Magic has been divided into:
- scrolls, most of them require 5 mana per use (there are some expections) and they have charges. Anyone can use them.
- runes, requires a bit more mana than scroll, but they are infinity. They require knowledge of magic circle to use them. (expect teleport runes)
- instant spells (only Levitate that doesn't require any mana)
Spells will be more detailed in further posts.
Learning Points:
Each time you advance to next level, you will get 5 learning points that can be spend on things such as mana, skills, abilities etc.
Skills:
All skills have been modified and renamed but they work very similar to the original one.
Fighting skills like Axe, Sword and Club have been merged and divided into:
- One-Handed
- Two-Handed
Distance Skill has been divided into:
- Bow, bows require dexterity to use
- Crossbow, crossbows require strength to use
Fishing and Shielding is removed from the game.
Magic Level is without any change to keep mages stronger than other vocations.
New skills have been added:
Strength - this skill is required by weapons to be able to equip them. Also gives bonus cap and increase Critical Damage.
Dexterity - this skill is required by weapons to be able to equip them. Also gives little bonus to walking speed and increase Critical Chance.
Magic Circle - this is required to use runes.
Custom abilities/skills:
Sneak, Pick Locks, Pickpocket, Creature Runes, Alchemy, Forge Weapons and Take Trophies - explained in next post.
TO BE CONTINUED....
Last edited: