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Gracz padł a jednak nie:/

Aleh

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Witam, na moim serwerze mam taki problem:
830cgnoz39_i_1.jpg

Jak widać na zdjęciu gracz niby padł ale dalej stoi, jak go kiknę to się zaloguje w tym samym miejscu bez straty niczego - czyli nie padł. Może ktoś pomudz bo bardzo dużo ludzi odchodzi przez to. Ten błąd zdarza się często. Wersja silnika: TFS 0.3.4pl2. Za pomoc Rep++.
 
Też działo się coś takiego u mnie gdy miałem war system. Zobacz czy wywala błędy w konsoli bo u mnie wywalało ale już nie pamiętam jakie.
 
creaturevnts pokaż wszystkie

#edit
prawdopodobnie brakuje gdzieś instrukcji return true czego silnik nie pokazuje w konsoli
 
Wklepałem ten skrypt
local config = {
deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')),
sqlType = getConfigInfo('sqlType'),
maxDeathRecords = getConfigInfo('maxDeathRecords')
}

function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled == TRUE) then
local hitKillerName = "field item"
local damageKillerName = ""
if(lastHitKiller ~= FALSE) then
if(isPlayer(lastHitKiller) == TRUE) then
hitKillerName = getPlayerGUID(lastHitKiller)
else
hitKillerName = getCreatureName(lastHitKiller)
end

if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then
if(isPlayer(mostDamageKiller) == TRUE) then
damageKillerName = getPlayerGUID(mostDamageKiller)
else
damageKillerName = getCreatureName(mostDamageKiller)
end
end
end

db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");")
local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";")
if(rows:getID() ~= -1) then
local amount = (rows:numRows(true) - config.maxDeathRecords)
if(amount > 0) then
if(config.sqlType == "sqlite") then
for i = 1, amount do
db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);")
end
else
db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";")
end
end
end
end
end
Kolega mówi że ma działąć;>
 
Wklepałem ten skrypt
local config = {
deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')),
sqlType = getConfigInfo('sqlType'),
maxDeathRecords = getConfigInfo('maxDeathRecords')
}

function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled == TRUE) then
local hitKillerName = "field item"
local damageKillerName = ""
if(lastHitKiller ~= FALSE) then
if(isPlayer(lastHitKiller) == TRUE) then
hitKillerName = getPlayerGUID(lastHitKiller)
else
hitKillerName = getCreatureName(lastHitKiller)
end

if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then
if(isPlayer(mostDamageKiller) == TRUE) then
damageKillerName = getPlayerGUID(mostDamageKiller)
else
damageKillerName = getCreatureName(mostDamageKiller)
end
end
end

db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");")
local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";")
if(rows:getID() ~= -1) then
local amount = (rows:numRows(true) - config.maxDeathRecords)
if(amount > 0) then
if(config.sqlType == "sqlite") then
for i = 1, amount do
db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);")
end
else
db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";")
end
end
end
end
end
Kolega mówi że ma działąć;>
 
czy w login.lua masz linijke
LUA:
registerCreatureEvent(cid, "PlayerDeath")
?

i zamiast swojego playerdeath.lua wklej ten
LUA:
local config = {
	deathListEnabled = getBooleanFromString(getConfigValue('deathListEnabled'))
}

function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
	if(not config.deathListEnabled) then
		return
	end

	local hitKillerName = "field item"
	local damageKillerName = ""
	if(lastHitKiller ~= 0) then
		if(isPlayer(lastHitKiller)) then
			hitKillerName = getPlayerGUID(lastHitKiller)
		else
			hitKillerName = getCreatureName(lastHitKiller)
		end

		if(mostDamageKiller ~= 0 and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then
			if(isPlayer(mostDamageKiller)) then
				damageKillerName = getPlayerGUID(mostDamageKiller)
			else
				damageKillerName = getCreatureName(mostDamageKiller)
			end
		end
	end

	db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");")
end
 
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