T
Tinkz
Guest
Hello!
I´m having an issue with Nah´bob npc, when i talk to him he gives me free access to his shop which is not intended if you play rl tibia. I must complete a quest first.
Heres a script from Nah´bob,
I´m having an issue with Nah´bob npc, when i talk to him he gives me free access to his shop which is not intended if you play rl tibia. I must complete a quest first.
Heres a script from Nah´bob,
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
if msgcontains(msg, 'cookie') then
if player:getStorageValue(Storage.WhatAFoolishQuest.Questline) == 31
and player:getStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Djinn) ~= 1 then
npcHandler:say('You brought cookies! How nice of you! Can I have one?', cid)
npcHandler.topic[cid] = 1
end
elseif msgcontains(msg, 'yes') then
if npcHandler.topic[cid] == 1 then
if not player:removeItem(8111, 1) then
npcHandler:say('You have no cookie that I\'d like.', cid)
npcHandler.topic[cid] = 0
return true
end
player:setStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Djinn, 1)
if player:getCookiesDelivered() == 10 then
player:addAchievement('Allow Cookies?')
end
Npc():getPosition():sendMagicEffect(CONST_ME_GIFT_WRAPS)
npcHandler:say('You see, good deeds like this will ... YOU ... YOU SPAWN OF EVIL! I WILL MAKE SURE THE MASTER LEARNS ABOUT THIS!', cid)
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
end
elseif msgcontains(msg, 'no') then
if npcHandler.topic[cid] == 1 then
npcHandler:say('I see.', cid)
npcHandler.topic[cid] = 0
end
end
return true
end
local function onTradeRequest(cid)
return true
end
npcHandler:setMessage(MESSAGE_GREET, "<Sighs> Another {customer}! I've only just sat down! What is it, |PLAYERNAME|?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye now, Neutrala |PLAYERNAME|. Visit old Bob again one day!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye then.")
npcHandler:setMessage(MESSAGE_SENDTRADE, 'At your service, just browse through my wares.')
npcHandler:setCallback(CALLBACK_ONTRADEREQUEST, onTradeRequest)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())