michelfigueiraa
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- Jun 2, 2010
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Hello friends!
I'm configure the Grizzly Adams to be as similar to the global as possible.
He is just opening and displaying the items according to the ranking perfectly.
But he does not buy and sell anything. It displays the items, but when I click to buy or sell nothing happens.
It does not display any error messages on the server.
Code:
Help me please!
I'm configure the Grizzly Adams to be as similar to the global as possible.
He is just opening and displaying the items according to the ranking perfectly.
But he does not buy and sell anything. It displays the items, but when I click to buy or sell nothing happens.
It does not display any error messages on the server.
Code:
C++:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local choose = {}
local cancel = {}
local available = {}
local grizzlyAdamsConfig = {
ranks = {
--NOTE: The variable 'name' is not necessary to be declared. I let it so people who wants to change the script will now wich item is each one.
huntsMan_rank = {
{id=5907, buy=34000, sell=0, name='Slingshot'},
{id=11214, buy=0, sell=50, name='Antlers'},
{id=10550, buy=0, sell=100, name='Bloody Pincers'},
{id=13303, buy=0, sell=550, name='Cavebear Skull'},
{id=20098, buy=0, sell=150, name='Cheesy Figurine'},
{id=12470, buy=0, sell=110, name='Colourful Feather'},
{id=11189, buy=0, sell=35, name='Crab Pincers'},
{id=10574, buy=0, sell=55, name='Cyclops Toe'},
{id=7398, buy=0, sell=500, name='Cyclops Trophy'},
{id=11315, buy=0, sell=15000, name='Draken Trophy'},
{id=13296, buy=0, sell=800, name='Draptor Scales'},
{id=21311, buy=0, sell=115, name='Elven Hoof'},
{id=10565, buy=0, sell=30, name='Frosty Ear of a Troll'},
{id=13304, buy=0, sell=950, name='Giant Crab Pincer'},
{id=12495, buy=0, sell=20, name='Goblin Ear'},
{id=13301, buy=0, sell=400, name='Hollow Stampor Hoof'},
{id=11199, buy=0, sell=600, name='Hydra Head'},
{id=11372, buy=0, sell=80, name='Lancer Beetle Shell'},
{id=11336, buy=0, sell=8000, name='Lizard Trophy'},
{id=12445, buy=0, sell=280, name='Mantassin Tail'},
{id=19741, buy=0, sell=65, name='Marsh Stalker Beak'},
{id=19742, buy=0, sell=50, name='Marsh Stalker Feather'},
{id=13302, buy=0, sell=250, name='Maxilla'},
{id=7401, buy=0, sell=500, name='Minotaur Trophy'},
{id=10579, buy=0, sell=420, name='Mutated Bat Ear'},
{id=13026, buy=0, sell=750, name='Panther Head'},
{id=13027, buy=0, sell=300, name='Panther Paw'},
{id=12447, buy=0, sell=500, name='Quara Bone'},
{id=12444, buy=0, sell=350, name='Quara Eye'},
{id=12446, buy=0, sell=410, name='Quara Pincers'},
{id=12443, buy=0, sell=140, name='Quara Tentacle'},
{id=13159, buy=0, sell=50, name='Rabbits Foot'},
{id=21310, buy=0, sell=70, name='Rorc Feather'},
{id=11228, buy=0, sell=400, name='Sabretooth'},
{id=11373, buy=0, sell=20, name='Sandcrawler Shell'},
{id=10548, buy=0, sell=280, name='Scarab Pincers'},
{id=13299, buy=0, sell=280, name='Stampor Horn'},
{id=13300, buy=0, sell=150, name='Stampor Talons'},
{id=11371, buy=0, sell=60, name='Terramite Legs'},
{id=11369, buy=0, sell=170, name='Terramite Shell'},
{id=11190, buy=0, sell=95, name='Terrorbird Beak'},
},
bigGameHunter_rank = {
{id=11161, buy=0, sell=6000, name='Bonebeast Trophy'},
{id=7397, buy=0, sell=3000, name='Deer Trophy'},
{id=7400, buy=0, sell=3000, name='Lion Trophy'},
{id=7395, buy=0, sell=1000, name='Orc Trophy'},
{id=7394, buy=0, sell=3000, name='Wolf Trophy'}
},
trophyHunter_rank = {
{id=10518, buy=1000, sell=0, name='Demon Backpack'},
{id=7396, buy=0, sell=20000, name='Behemoth Trophy'},
{id=7393, buy=0, sell=40000, name='Demon Trophy'},
{id=7399, buy=0, sell=10000, name='Dragon Lord Trophy'},
{id=11338, buy=0, sell=3000, name='Disgusting Trophy'},
{id=24757, buy=0, sell=9000, name='Werebadger Trophy'},
{id=24759, buy=0, sell=11000, name='Werebear Trophy'},
},
}
}
local items, data = {}
for i = 1, #grizzlyAdamsConfig.ranks.huntsMan_rank do
data = grizzlyAdamsConfig.ranks.huntsMan_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for i = 1, #grizzlyAdamsConfig.ranks.bigGameHunter_rank do
data = grizzlyAdamsConfig.ranks.bigGameHunter_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for i = 1, #grizzlyAdamsConfig.ranks.trophyHunter_rank do
data = grizzlyAdamsConfig.ranks.trophyHunter_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
local function greetCallback(cid)
local player = Player(cid)
if player:getStorageValue(JOIN_STOR) == -1 then
npcHandler:setMessage(MESSAGE_GREET, 'Welcome |PLAYERNAME|. Would you like to join the \'Paw and Fur - Hunting Elite\'?')
else
npcHandler:setMessage(MESSAGE_GREET, 'Welcome back old chap. What brings you here this time?')
end
return true
end
local function getTradeItems(t)
local list, obj = {}
for i = 1, #t do
obj = t[i]
list[obj.id] = {id = obj.id, buy = obj.buy, sell = obj.sell, name = ItemType(obj.id):getName():lower()}
end
return list
end
local function joinTables(old, new)
for k, v in pairs(new) do
old[k] = v
end
return old
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then return false end
local player = Player(cid)
if msgcontains('trade', msg) then
local tradeItems = {}
if player:getPawAndFurRank() >= 2 then
tradeItems = grizzlyAdamsConfig.ranks.huntsMan_rank
if player:getPawAndFurRank() == 4 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
elseif player:getPawAndFurRank() == 5 or player:getPawAndFurRank() == 6 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.trophyHunter_rank)
end
openShopWindow(cid, tradeItems, onBuy, onSell)
return npcHandler:say('It\'s my offer.', cid)
else
return npcHandler:say('You don\'t have any rank.', cid)
end
elseif (msgcontains('join', msg) or msgcontains('yes', msg))
and npcHandler.topic[cid] == 0
and player:getStorageValue(JOIN_STOR) ~= 1 then
player:setStorageValue(JOIN_STOR, 1)
npcHandler:say('Great!, now you can start tasks.', cid) --I'm not sure if this is as real tibia. I let this piece of code because it was in the original file.
elseif isInArray({'tasks', 'task', 'mission'}, msg:lower()) then
local can = player:getTasks()
if player:getStorageValue(JOIN_STOR) == -1 then
return npcHandler:say('You\'ll have to {join}, to get any {tasks}.',cid)
end
if #can > 0 then
local text = ''
local sep = ', '
table.sort(can, function(a, b) return a < b end)
local t = 0
local id
for i = 1, #can do
id = can[i]
t = t + 1
if t == #can - 1 then
sep = ' and '
elseif t == #can then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#can > 1 and 's' or '') .. ' that you can choose ' .. (#can > 1 and 'are' or 'is') .. ' ' .. text, cid)
npcHandler.topic[cid] = 0
else
npcHandler:say('I don\'t have any task for you right now.', cid)
end
elseif msg ~= '' and player:canStartTask(msg) then
if #player:getStartedTasks() >= tasksByPlayer then
npcHandler:say('Sorry, but you already started ' .. tasksByPlayer .. ' tasks. You can check their {status}, {cancel} or {report} a task.', cid)
return true
end
local task = getTaskByName(msg)
if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then
return false
end
npcHandler:say('In this task you must defeat ' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Are you sure that you want to start this task?', cid)
choose[cid] = task
npcHandler.topic[cid] = 1
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 1 then
player:setStorageValue(QUESTSTORAGE_BASE + choose[cid], 1)
player:setStorageValue(KILLSSTORAGE_BASE + choose[cid], 0)
npcHandler:say('Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.', cid)
choose[cid] = nil
npcHandler.topic[cid] = 0
elseif msgcontains('status', msg) then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. 'Task name: ' .. tasks[id].raceName .. '. Current kills: ' .. player:getStorageValue(KILLSSTORAGE_BASE + id) .. '.\n'
end
npcHandler:say({'The status of your current tasks is:\n' .. text}, cid)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msgcontains('report', msg) then
local started = player:getStartedTasks()
local finishedAtLeastOne = false
local finished = 0
if started and #started > 0 then
local id, reward
for i = 1, #started do
id = started[i]
if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
for j = 1, #tasks[id].rewards do
reward = tasks[id].rewards[j]
local deny = false
if reward.storage then
if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then
deny = true
end
end
if isInArray({REWARD_MONEY, 'money'}, reward.type:lower()) and not deny then
player:addMoney(reward.value[1])
elseif isInArray({REWARD_EXP, 'exp', 'experience'}, reward.type:lower()) and not deny then
player:addExperience(reward.value[1], true)
elseif isInArray({REWARD_ACHIEVEMENT, 'achievement', 'ach'}, reward.type:lower()) and not deny then
player:addAchievement(reward.value[1])
elseif isInArray({REWARD_STORAGE, 'storage', 'stor'}, reward.type:lower()) and not deny then
player:setStorageValue(reward.value[1], reward.value[2])
elseif isInArray({REWARD_POINT, 'points', 'point'}, reward.type:lower()) and not deny then
player:setStorageValue(POINTSSTORAGE, getPlayerTasksPoints(cid) + reward.value[1])
elseif isInArray({REWARD_ITEM, 'item', 'items', 'object'}, reward.type:lower()) and not deny then
player:addItem(reward.value[1], reward.value[2])
end
if reward.storage then
player:setStorageValue(reward.storage[1], reward.storage[2])
end
end
player:setStorageValue(QUESTSTORAGE_BASE + id, (tasks[id].norepeatable and 2 or 0))
player:setStorageValue(KILLSSTORAGE_BASE + id, -1)
player:setStorageValue(REPEATSTORAGE_BASE + id, math.max(player:getStorageValue(REPEATSTORAGE_BASE + id), 0))
player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1)
finishedAtLeastOne = true
finished = finished + 1
end
end
if not finishedAtLeastOne then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if (t == #started - 1) then
sep = ' and '
elseif (t == #started) then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid)
end
else
npcHandler:say('Awesome! you finished ' .. (finished > 1 and 'various' or 'a') .. ' task' .. (finished > 1 and 's' or '') .. '. Talk to me again if you want to start a {task}.', cid)
end
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'started' then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'cancel' then
local started = player:getStartedTasks()
local task = getTaskByName(msg)
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' or '
elseif t == #started then
sep = '?'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
if started and #started > 0 then
npcHandler:say('Cancelling a task will make the counter restart. Which of these tasks you want cancel?' .. (#started > 1 and '' or '') .. ' ' .. text, cid)
npcHandler.topic[cid] = 2
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif getTaskByName(msg) and npcHandler.topic[cid] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Cancelling this task will restart the count. Are you sure you want to cancel this task?', cid)
else
npcHandler:say('Are you sure you want to cancel this task?', cid)
end
npcHandler.topic[cid] = 3
cancel[cid] = task
elseif getTaskByName(msg) and npcHandler.topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
else
npcHandler:say('You currently killed 0/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 3 then
player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1)
player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1)
npcHandler:say('You have cancelled the task ' .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. '.', cid)
npcHandler.topic[cid] = 0
elseif isInArray({'points', 'rank'}, msg:lower()) then
if player:getPawAndFurPoints() < 1 then
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
else
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif isInArray({'special task'}, msg:lower()) then
if player:getPawAndFurPoints() >= 69 then -- Tiquandas Revenge 90 points
if player:getStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the task. Go find Tiquandas Revenge and take revenge yourself!', cid)
else
npcHandler:say({
'Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...',
'I myself believe that there is some truth in this clap trap. Something \'real\' which therefore must have a hideout somewhere. Go find it and take revenge yourself!'
}, cid)
player:setStorageValue(Storage.KillingInTheNameOf.TiquandasRevengeTeleport, 1) -- Task needed to enter Tiquandas Revenge TP
player:setStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge, 1) -- Won't give this task again.
end
end
if player:getPawAndFurPoints() >= 70 then -- Demodras 100 points
if player:getStorageValue(Storage.KillingInTheNameOf.MissionDemodras) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the special task. Find Demodras and kill it.', cid)
else
npcHandler:say('This task is a very dangerous one. I want you to look for Demodras\' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.', cid)
player:setStorageValue(Storage.KillingInTheNameOf.DemodrasTeleport, 1) -- Task needed to enter Demodras TP
player:setStorageValue(Storage.KillingInTheNameOf.MissionDemodras, 1) -- Won't give this task again.
end
end
npcHandler.topic[cid] = 0
end
end
npcHandler:setMessage(MESSAGE_FAREWELL, 'Happy hunting, old chap!')
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Help me please!