assassin21
ASSASSIN
Hey Guys. I Present My First Monster
Screen:
In Data/Monsters Create guardianstatue.xml
To guardianstatue.xml Paste This:
To Monsters.xml paste this:
Guardian Statue= HP-10500 Max DMG-1600 EXP-15000 Demon= HP-8200 Max DMG-600 EXP-6900
Sorry For My Bad English
Screen:
In Data/Monsters Create guardianstatue.xml
To guardianstatue.xml Paste This:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Guardian Statue" nameDescription="an Guardian statue" race="blood" experience="15000" speed="0" manacost="0">
<health now="10500" max="10500"/>
<look typeex="8836" corpse="2952"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="0"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="45" attack="30"/>
<attack name="outfit" interval="1000" chance="10" range="7" item="7172" duration="8000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="13" length="8" spread="3" min="-600" max="-1200">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="physical" interval="3000" chance="13" length="8" spread="3" min="-1500" max="-1600">
<attribute key="areaEffect" value="cake"/>
</attack>
<attack name="speed" interval="1000" chance="10" range="7" speedchange="-1500" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="15" defense="20">
<defense name="healing" interval="1000" chance="25" min="500" max="800">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="100"/>
<element firePercent="50"/>
<element earthPercent="40"/>
<element holyPercent="26"/>
<element energyPercent="-10"/>
<element deathPercent="-10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="You Are Dead"/>
<voice sentence="I'm Undead!"/>
<voice sentence="..."/>
</voices>
<loot>
<item id="2152" countmax="80" chance="100000"/><!-- platinum coin -->
<item id="7449" chance="1222"/><!-- crystal sword -->
<item id="7441" chance="2496"/><!-- horned helmet -->
<item id="7387" chance="6433"/><!-- diamond sceptre -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2423" chance="3333"/><!-- clerical mace -->
<item id="2796" countmax="1" chance="9999"/><!-- green mushroom -->
<item id="2663" chance="1111"/><!-- mystic turban -->
<item id="7459" chance="1000"/><!-- ear muffs -->
</inside>
</item>
</loot>
</monster>
Code:
<monster name="Guardian Statue" file="guardianstatue.xml"/>
Guardian Statue= HP-10500 Max DMG-1600 EXP-15000 Demon= HP-8200 Max DMG-600 EXP-6900
Sorry For My Bad English
Last edited: