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Monster Guardian Statue

assassin21

ASSASSIN
Joined
Nov 23, 2011
Messages
11
Reaction score
2
Location
Poland-Rzeszów
Hey Guys. I Present My First Monster

Screen: 76932068.png

In Data/Monsters Create guardianstatue.xml

To guardianstatue.xml Paste This:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Guardian Statue" nameDescription="an Guardian statue" race="blood" experience="15000" speed="0" manacost="0">
	<health now="10500" max="10500"/>
	<look typeex="8836" corpse="2952"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="0"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="45" attack="30"/>
		<attack name="outfit" interval="1000" chance="10" range="7" item="7172" duration="8000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</attack>
		<attack name="lifedrain" interval="2000" chance="13" length="8" spread="3" min="-600" max="-1200">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="physical" interval="3000" chance="13" length="8" spread="3" min="-1500" max="-1600">
		<attribute key="areaEffect" value="cake"/>
		</attack>
		<attack name="speed" interval="1000" chance="10" range="7" speedchange="-1500" duration="20000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="20">
		<defense name="healing" interval="1000" chance="25" min="500" max="800">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element icePercent="100"/>
		<element firePercent="50"/>
		<element earthPercent="40"/>
		<element holyPercent="26"/>
		<element energyPercent="-10"/>
		<element deathPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="5">
		<voice sentence="You Are Dead"/>
		<voice sentence="I'm Undead!"/>
		<voice sentence="..."/>
	</voices>
	<loot>
		<item id="2152" countmax="80" chance="100000"/><!-- platinum coin -->
		<item id="7449" chance="1222"/><!-- crystal sword -->
		<item id="7441" chance="2496"/><!-- horned helmet -->
		<item id="7387" chance="6433"/><!-- diamond sceptre -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="2423" chance="3333"/><!-- clerical mace -->
				<item id="2796" countmax="1" chance="9999"/><!-- green mushroom -->
				<item id="2663" chance="1111"/><!-- mystic turban -->
				<item id="7459" chance="1000"/><!-- ear muffs -->
			</inside>
		</item>
	</loot>
</monster>
To Monsters.xml paste this:
Code:
<monster name="Guardian Statue" file="guardianstatue.xml"/>


Guardian Statue= 76932068.png HP-10500 Max DMG-1600 EXP-15000 Demon= demon.gif HP-8200 Max DMG-600 EXP-6900




Sorry For My Bad English
 
Last edited:
A few things:

First, nice monster! Figuring out looktypeex on your first try is something most people can't do!
As a comparative to a demon, why should it be more powerful? It also looks like it has a lot of attributes that an Ice Witch does! (Shouldn't it be similar to a Stone Golem/Behemoth? ;)).
Last, If it's a statue, wouldn't you want it to have 0 speed and be sedentary? :)

Sorry if you didn't want commentary I'll delete my post. Looks good for a first monster though! Much better than my first creations!
Red
 
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