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Habdel
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Different types of thujas can live in many different climates, from really cold to hot. And they can live next to each other, people use them for making natural fences.Conifers for instance are trees of small temperatures and they require a lot of space between other trees because they fight for the nutrients of the ground.
The whole tower is made out of stone and metal, so why not?Stone blocks in a wodden bridge?
Swamp =/= acid.a tree wouldn't be growing on acid
He and many other mappers from ot community and Cipsoft could use just dirt or moss. Deciduous and coniferous forests are often really dense, so there is not enough light for grass and surface is blocked by trees' roots. But I think that we can agree, that would just look really bad in Tibia's perspective.you could have have used a darker grass if you intended to crowd it with that many trees
Are you sure?Remember that plants and trees fight for nutrients so if you have a bad ground (mountain and rocky in this case) not only it won't be possible to grow a tree there, but also impossible to have that many amount.
@Night Wolf
I think that you're taking this too seriously, it's a game. With very non realistic aproach in terms of graphics. Anyway, I wouldn't agree wit everything:
Different types of thujas can live in many different climates, from really cold to hot. And they can live next to each other, people use them for making natural fences.
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My goal with this feedback was to show him that the easy isn't necessarily the better option in this case. He already had set the theme of the castle and decided to make a crackled wooden bridge, but when repairing a wood bridge with stone marbles he accidentally killed the logic in the map.The whole tower is made out of stone and metal, so why not?
Ok, you might be right on this one but either way this is definetely not the correct tree for the biome he tried to create.Swamp =/= acid.
It is possible because I've seen it done properly already, but it's hard to match all the correct distribution and specially more to have a walkable map in a biome like this.He and many other mappers from ot community and Cipsoft could use just dirt or moss. Deciduous and coniferous forests are often really dense, so there is not enough light for grass and surface is blocked by trees' roots. But I think that we can agree, that would just look really bad in Tibia's perspective.
I'm sorry but this is a completely different biome than the one he tried to represent in his mountain example. The soil there is gravel, which only grow trees under VERY specific situations (mostly human intervention), while in your example you're just showing a regular forest near a cliff. The tree might be under rocks, but there's also soil and moss all over the place. In his example the trees shouldn't be evenly distributed but rather the distribution near the water should be higher and the ones in the side of the tower would receive less light and therefore grow less.Are you sure?
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When creating a fantasy world, your ultimate goal should be to make it as realistic as possible. If you start messing the basics of the environment it will always have the feeling of "this doesn't seem natural". Go check Lord of The Rings or even Avatar, they both made a splendid job in the setup of their respective worlds, and it's also why they are so iconic.Also, remember to remove all spells, dragons, orcs, etc if you ever make a server because they do not exist in RL
As a "hot" I understand countries like Turkey, Greece, Italy, Spain, western part of USA (California) etc. We can even say that Siberia is hot, but only in late spring/summer. Anyway, conifers in these areas do well. And no, thujas will not certainly die on poor soil. They are very tolerant, only soils not suitable for them are extremely barren and dry sandy soils and heavy clay soils, which are often covered with water. I also wouldn't agree about light, because I see everyday many "thujas fences" hidden behind buildings for the most of the day. Of course their needles might be brighter, but they're fine in semi shadow.I don't know what you understand from "hot" but coniferous forest is a biome that only exists up to 20º, being the avg temperature 10º. For me that live in Brazil anything below 21º is cold already. Is either this or NASA is wrong. Also when I mentioned that trees compete for nutrients and sunlight, that don't necessarily means you won't be able to make a fence out of thujas, it's just that if you make the fence in the direction of the sun translation and they don't get enough light, or if the soil isn't rich enough to provide nutrients and water for all of them they will certainly die or not grow enough. You can read a full explanation of mechanisms of plant competition in this ecological journey of British Society.
This is a totally fantasy castle and he mixed stone with metal and wood. So I don't see any killed logic with this borders. Those slabs might be really thin, but this is Tibia, not a 3d game, you can't guess it. And you don't need to glue this, I don't know what kind of chemical explanation you wanted to bring here but wood can be a strong material and even thick slabs wouldn't hurt that bridge.Night Wolf said:My goal with this feedback was to show him that the easy isn't necessarily the better option in this case. He already had set the theme of the castle and decided to make a crackled wooden bridge, but when repairing a wood bridge with stone marbles he accidentally killed the logic in the map.
I mean, not only stone marbles are far heavier and difficult to be handled but they wouldn't serve to "glue" into wooden. There's a chemical explanation to this but if the previous ones didn't convinced you yet, won't be a full detailed explanation on wooden properties in a microscopy level that will...
You don't get one thing, this is his map and his world. Maybe for him this tree is completely natural here.Night Wolf said:Ok, you might be right on this one but either way this is definetely not the correct tree for the biome he tried to create.
Trees are able to grow on abandoned building roofs without any soil or in the middle of collapsed building.Night Wolf said:I'm sorry but this is a completely different biome than the one he tried to represent in his mountain example. The soil there is gravel, which only grow trees under VERY specific situations (mostly human intervention), while in your example you're just showing a regular forest near a cliff. The tree might be under rocks, but there's also soil and moss all over the place. In his example the trees shouldn't be evenly distributed but rather the distribution near the water should be higher and the ones in the side of the tower would receive less light and therefore grow less.
Imho one big NONight Wolf said:When creating a fantasy world, your ultimate goal should be to make it as realistic as possible.
Agree to disagree, that just seems backwards as to what fantasy means.When creating a fantasy world, your ultimate goal should be to make it as realistic as possible.
When creating a fantasy world, your ultimate goal should be to make it as realistic as possible. If you start messing the basics of the environment it will always have the feeling of "this doesn't seem natural".
What's wrong with talking about this? At least some constructive things may come out of this and we're keeping forum alive. Anyway, I'm looking forward for next screenshots from Habdel, whole map looks really interesting.But it's like Blackstone stated above, I don't know why people are still engaging on this discussion when my post was a feedback directed to @op. It's up to him to decide how he'll use that.