Rexanilator
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- Oct 3, 2009
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I have a custom monster I made for the month of October - the Halloween Pumpkin. I need some assistance on enhancing the script.
First of all - the corpse of the halloween pumpkin is unmovable - which means if it dies - the corpse can trap a player. How can I adjust that...
Second - is it possible to make it skinable by multiple players so that everyone who kills the monster could skin it and get a reward?
Third - it doesn't stay open long enough to be looted. I adjusted the corpse time on items.xml - but it still seems to close to quickly.
You help is appreciated! Here is my script:
First of all - the corpse of the halloween pumpkin is unmovable - which means if it dies - the corpse can trap a player. How can I adjust that...
Second - is it possible to make it skinable by multiple players so that everyone who kills the monster could skin it and get a reward?
Third - it doesn't stay open long enough to be looted. I adjusted the corpse time on items.xml - but it still seems to close to quickly.
You help is appreciated! Here is my script:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Halloween Pumpkin" nameDescription="halloween pumpkin" race="fire" experience="250000" speed="530" manacost="0">
<health now="1000000" max="1000000"/>
<look type="292" corpse="8960"/>
<targetchange interval="2000" chance="40"/>
<strategy attack="75" defense="50"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="3000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="200" attack="350"/>
<attack name="manadrain" interval="1000" chance="7" range="7" min="-500" max="-1000">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="drunk" interval="1000" chance="37" range="7">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="strength" interval="1000" chance="9" range="7">
<attribute key="shootEffect" value="largerock"/>
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-700">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="manadrain" interval="1000" chance="10" radius="8" target="0" min="-400" max="-700">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
<attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-1900" duration="60000">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="strength" interval="1000" chance="8" radius="5" target="0">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-500" max="-900">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-1500" max="-1850">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="160" defense="160">
<defense name="healing" interval="1000" chance="15" min="2000" max="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="25" min="2000" max="3000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="8" speedchange="1901" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="4" duration="10000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="17" duration="2000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="1">
<summon name="demon" interval="1000" chance="15" max="2"/>
<summon name="witch" interval="1000" chance="65" max="4"/>
<summon name="vampire" interval="1000" chance="55" max="2"/>
<summon name="skeleton" interval="1000" chance="55" max="3"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="COME HERE! FREE ITEMS FOR EVERYONE!" yell="1"/>
<voice sentence="Where are my minions???!"/>
<voice sentence="Slay your friends and I will spare you!" yell="1"/>
<voice sentence="TRICK OR TREAT!" yell="1"/>
<voice sentence="DON'T BE AFRAID! I AM COMING IN PEACE!" yell="1"/>
</voices>
<loot capacity="5000">
<item id="2160" countmax="100" chance="99900"/> -- crystal coin
<item id="2112" countmax="1" chance="14500"/> -- teddy bear
<item id="2160" countmax="100" chance="88800"/> -- crystal coin
<item id="6569" countmax="100" chance="99900"/> -- candy
<item id="2160" countmax="100" chance="77700"/> -- crystal coin
<item id="6574" countmax="1" chance="4000"/> -- bar of chocolate
<item id="2683" countmax="1" chance="11000"/> -- pumpkin
<item id="7910" countmax="8" chance="6600"/> -- peanuts
<item id="2160" countmax="100" chance="66600"/> -- crystal coin
<item id="2674" countmax="100" chance="88800"/> -- apple
<item id="2687" countmax="100" chance="77700"/> -- cookie
</loot>
</monster>