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Monster Halloween Trainer and Christmas Trainer... [And more...]

RunarM

Finally back
Joined
Jul 17, 2008
Messages
1,636
Reaction score
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Location
Norway/Tromsø
I was bored so i made a Halloween trainer for my server =)

Code:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Halloween Trainer" nameDescription="a Halloween Trainer" race="blood" experience="0" speed="0" manacost="0">
    <health now="100000" max="100000"/>
	<look type="312" corpse="9660"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" attack="1" skill="60"/>
		<attack name="outfit" interval="2000" radius="3" chance="6" monster="bat" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="Thornback tortoise" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="6" monster="orc" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="snake" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="6" monster="warlock" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="witch" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="necromancer" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="dwarf geomancer" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="monk" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="crab" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="ghost" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="minotaur mage" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="green frog" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="parrot" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="15" item="2096" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
	</attacks>
    <defenses armor="0" defense="0">
      <defense name="healing" interval="10000" chance="100" min="100000" max="100000"/>
    </defenses>
    <immunities>
      <immunity invisible="1"/>
    </immunities>
  </monster>


Here is a ss [im a gm so i can't be a monster ;p]:
Halloween.png

Hope you like it :D



Edit:
Christmas Trainer

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Christmas Trainer" nameDescription="a christmas trainer" race="blood" experience="460" speed="0" manacost="0">
  <health now="950000" max="950000"/>
  <look type="110" head="20" body="30" legs="40" feet="50" corpse="6038"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="1" attack="1"/>
    <attack name="physical" interval="1000" chance="15" range="7" min="1" max="1">
      <attribute key="shootEffect" value="snowball"/>
      <attribute key="areaEffect" value="poff"/>
  </attacks>
   <defenses armor="0" defense="0">
    <defense name="healing" interval="5000" chance="100" min="350000" max="550000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Merry Christmas!"/>
    <voice sentence="^^!"/>
  </voices>
</monster>


And Santa Claus:
[Good if you hate Santa xD]

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Santa Claus" nameDescription="a santa claus" race="energy" experience="460" speed="0" manacost="0">
  <health now="950000" max="950000"/>
  <look type="132" head="0" body="0" legs="0" feet="0" corpse="6038"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="1" attack="1"/>
    <attack name="physical" interval="1000" chance="15" range="7" min="1" max="1">
      <attribute key="shootEffect" value="snowball"/>
      <attribute key="areaEffect" value="poff"/>
  </attacks>
   <defenses armor="0" defense="0">
    <defense name="healing" interval="5000" chance="100" min="350000" max="550000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Merry Christmas!"/>
    <voice sentence="Hohoho!"/>
  </voices>
</monster>
 
Last edited:
Code:
<attack name="outfit" interval="2000" radius="3" chance="6" monster="bat" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="Thornback tortoise" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="6" monster="orc" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="snake" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="6" monster="warlock" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="witch" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="necromancer" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="dwarf geomancer" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="monk" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="crab" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="ghost" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="minotaur mage" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="green frog" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="5" monster="parrot" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="outfit" interval="2000" radius="3" chance="15" item="2096" duration="6000">
			<attribute key="areaEffect" value="yellowspark"/>
hmm. could do weird "combos". should be better if you used a random-monster-thing. gj anyways ;>
 
Very nice. Inspired me to do seasonal trainers for my own server. Got some ideas already for christmas (trainers throw snowballs? =P).
 
Christmas Trainer =)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Christmas Trainer" nameDescription="a christmas trainer" race="blood" experience="460" speed="0" manacost="0">
  <health now="950000" max="950000"/>
  <look type="110" head="20" body="30" legs="40" feet="50" corpse="6038"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="1" attack="1"/>
    <attack name="physical" interval="1000" chance="15" range="7" min="1" max="1">
      <attribute key="shootEffect" value="snowball"/>
      <attribute key="areaEffect" value="poff"/>
  </attacks>
   <defenses armor="0" defense="0">
    <defense name="healing" interval="5000" chance="100" min="350000" max="550000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Merry Christmas!"/>
    <voice sentence="^^!"/>
  </voices>
</monster>
 
^ Correct. He saved me the time of looking up the looktype. When you just started your server, mapping a 100% map, and wanting to release it just before Christmas, Saving an extra 5-10 minutes is very valuable.
 
i have a bug =(
[10/11/2009 15:18:07] [Warning - Monsters::loadMonster] Cannot load monster (Training Monk) file (data/monster/Monks/Training Monk.xml).
[10/11/2009 15:18:07] Line: 47, Info: Premature end of data in tag monster line 2
 
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