jeanphilip
Well-Known Member
- Joined
- Oct 26, 2023
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Summary of the Poison Field
Poison Field in Tibia 7.72:- Behavior on stepping:
- No immediate damage (initdamage = 0).
- Applies the poisoning condition (100 HP total over ~4 minutes).
- Visual effect: green rings around the character.
- Re-application:
- If you already have active poison, the Poison Field does not deal damage and only refreshes the condition if the new cycle is stronger.
- When stepping on a Poison Field, you receive 5 immediate damage plus the poisoning condition (totaling 105 damage).
Comparative Table of Poison Field Mechanics
| Characteristic | Tibia 7.72 (Gameserver) | Tibia Modern (Post 7.7) |
|---|---|---|
| Init Damage | 0 | 5 |
| Condition Activated | Yes (poisoning) | Yes (poisoning) |
| Visual Effect | Green rings | Green rings |
| Total Damage | 100 over 4 minutes | 105 (5 initial + 100 DoT) |
| Re-application | Refreshes without additional damage if already poisoned | Refreshes and causes immediate damage |
Conclusion
Your analysis of the behavior of the Poison Field in Tibia 7.72 is correct: there was no direct damage when stepping on it, and the initdamage in TFS-1.6 is a mistake that needs correction (it should be 0). This behavior changed in modern versions, incorporating initial damage.If you need further details or clarifications, feel free to ask!
are both correct? or no? which one is correct according leaked files?
